I was thinking this was just slither.io with proper netcode.
Why couldn't you have made that, rather than making a less fun single player game?
Single player means you lose the odd quirks of human players, such as forming concentric circles for the heck of it.
Still very buggy.
Using my boost for just a second when I was at 20k size dropped me to 19k, and the leaderboard was totally bugged until I died showing everyone else as either "1388" or "1411".
What's strange is that when I finally died at 30k, having seen not a single snake even a fraction my size, rejoining to see if the leaderboard had fixed revealed there were apparently multiple snakes past 20k.
Too much handholding in the start. The first fight was enough to show me all the gameplay, but I'm not even up to the point where I have actual control.
Completely unplayable.
I've never touched the game before and it thinks I have, asking me if I want to continue using the guest account it thinks is assigned to me; and neither the buttons for yes or no work.
This is advertised as a puzzle game but it's no more than *yet another* precision platformer.
Honestly, the unique mechanic of this game doesn't even feel any different to just regular jumping. You jump at the edge of a platform normally, and you jump at the edge of the platform here too.