xcpenguin's Comments

Game comments and reviews

PUSH

Dec. 04, 2017

1

Nicely done!

GO Virus

Sep. 04, 2017

6

There should be an option to fast forward to end of game when the player or AI has no moves left.

Beam Ball

Aug. 22, 2017

6

Kudos, sir! This reminds me of those old Atari games where you'd have like 80 variants of a fun theme on one cartridge. Although your game has better graphics! Simple concept, well-executed with lots of creative versions. This is one of the best "simple" games I've played. Also, screw that last level on Dark World. LMFAO.

Mine of Sight

May. 28, 2017

3

This game is amazing and the variety of clues is impressive. It's nice that clues dim when you finish the spaces they can see. I think a neat addition would be the ability to dim clues manually. Sometimes I have a clue that's not providing any information given what I've deduced so far, but it doesn't dim because I'm not able to mark spaces (e.g. if I know there's a mine in one of two spaces, but not sure which one.) This happens with the group clues and heart clues, for example.)

Mu Complex : Episode One

May. 30, 2015

1

I totally thought the runes at the end were Elvish, but they weren't. :(

Soccer Physics

Jul. 31, 2014

1

Somewhat realistic, but real soccer players spend more time flopping on the ground.

Cell Warfare

May. 18, 2014

2

Don't listen to the people asking for ship upgrades. This was a really nice throwback to the olden days where it's just you and the alines/asteroids/cells and you just see how far you can get. I do think the controls are tricky though... your cell moves so fast that it's hard to do tight movements (eg to get a powerup next to a black ooze.)

A Ghostly Journey

May. 04, 2014

0

Is it just me, or is it hard to un-possess the priest?

Max Damage 2

May. 03, 2014

-4

Step 1: Hit all the objects Step 2: Calculate damage Step 3: Wonder why you didn't get enough damage with solid hits on every object. Step 4: Write snarky comment.

2048 Flash

May. 03, 2014

4

For those who need instructions: When you push an arrow key all the tiles slide in that direction until they hit a wall or another tile. If a tile hits another tile of the same value, then it will move onto it and they'll add together. For example, when a 4 slides into another 4, the tiles combine to become a single 8 tile.

I'm not sure why, but I laughed. Maybe I'll go play Snailiad next (I think that's the name...)

As a statistician playing through this game and getting a little hung up at first... let's just say it hit close to home! The easiest 5 stars I've ever given.

FPS-MAN

Mar. 14, 2013

-3

Note to self: Stop playing like it's pac-man and start playing like it's goldeneye. Hopefully, I'll remember this some time.

Shadow Snake 3

Mar. 07, 2013

1

Suggestion if you make a sequel, the cursor area should be larger than the playing field so that you can get your tail closer to the edge!

Shadow Snake 3

Mar. 07, 2013

2

Man, losing part of your first time bonus because you got hit is demoralizing.

Hexagonator

Jan. 31, 2013

0

... and an undo button would be nice too.

Hexagonator

Jan. 31, 2013

-1

Needs a mute button. The game seems fun enough, but not much innovation here if that's what you're looking for. (Disclaimer: Only about 12 levels in).

Musaic Box

Jan. 03, 2013

2

tintan, not all puzzles are solvable by pure geometry, even after you match the lead part. You have to use your ear to compose the song correctly! I actually really like that feature. :)

Perfect Balance

Dec. 11, 2012

5

Does anyone else get nervous that they'll knock over pieces when they bump their computer desk?

Rogue Soul

Nov. 10, 2012

0

I've gotten both a dull silver medal and a shiny silver medal, which I mistook for platinum until I read the comments.