Kudos, sir! This reminds me of those old Atari games where you'd have like 80 variants of a fun theme on one cartridge. Although your game has better graphics! Simple concept, well-executed with lots of creative versions. This is one of the best "simple" games I've played. Also, screw that last level on Dark World. LMFAO.
This game is amazing and the variety of clues is impressive. It's nice that clues dim when you finish the spaces they can see. I think a neat addition would be the ability to dim clues manually. Sometimes I have a clue that's not providing any information given what I've deduced so far, but it doesn't dim because I'm not able to mark spaces (e.g. if I know there's a mine in one of two spaces, but not sure which one.) This happens with the group clues and heart clues, for example.)
Don't listen to the people asking for ship upgrades. This was a really nice throwback to the olden days where it's just you and the alines/asteroids/cells and you just see how far you can get. I do think the controls are tricky though... your cell moves so fast that it's hard to do tight movements (eg to get a powerup next to a black ooze.)
Step 1: Hit all the objects
Step 2: Calculate damage
Step 3: Wonder why you didn't get enough damage with solid hits on every object.
Step 4: Write snarky comment.
For those who need instructions: When you push an arrow key all the tiles slide in that direction until they hit a wall or another tile. If a tile hits another tile of the same value, then it will move onto it and they'll add together. For example, when a 4 slides into another 4, the tiles combine to become a single 8 tile.
As a statistician playing through this game and getting a little hung up at first... let's just say it hit close to home! The easiest 5 stars I've ever given.
tintan, not all puzzles are solvable by pure geometry, even after you match the lead part. You have to use your ear to compose the song correctly! I actually really like that feature. :)