Basically, no. Since any item can be cut in any way, there’s no feasible way of serialising all of the broken stuff. Saves currenly work by saving the item name and appropriate info, and the item data itself comes from the item list based on the saved name. Broken stuff would require the item data itself to be saved, which would bloat the saves massively (potentially hundreds of points instead of one string.)
Basically, no. Since any item can be cut in any way, there’s no feasible way of serialising all of the broken stuff. Saves currenly work by saving the item name and appropriate info, and the item data itself comes from the item list based on the saved name. Broken stuff would require the item data itself to be saved, which would bloat the saves massively (potentially hundreds of points instead of one string.)