I feel like there should be some bonus for lasting longer in training. It seems like you get less levels gained per point the longer you spend in training. (9000 points = 6 levels in the third part of climbing training when 3000 points = 3 levels.) This seems very backwards. I'm better off getting 1000 points and killing myself than seeing how far I can get.
The shot counter for the last level is off... I got 99 shots on the post level report when I only fired 26 in game. How can I even get an odd number at all with two cannons???
"Description
Use your fantastical flying castle to defend against waves of mechanical invaders and rescue the princess!"... "THE PRINCESS"... Level 1: Rescued princess! I win!
Interesting game, I'd like to see more levels added to this, hopefully bigger and more complicated. Also a tutorial level in the beginning showing how the switch system worked. Also, why are the pushable blocks the same blacks that are removed by the switch?
Okay, for all of those who it applies, B3 is possible. I was able to finish it only by deleting and replacing my line. There are two ways to get to the pipe, one way causes the ball to bounce twice on the blue rectangle and the other way the ball bounces only once. If you start your line at the angle so it bounces twice off the rectangle then off the triangle and in, then you fill the pipe this way, and once you reach the point where it's getting no further quickly delete and replace your line at the angle that will make it bounce once off the rectangle and then off the triangle and then in.
B3 does seem possible for those of experiencing the leaky pipe glitch. And why is that pipe leaky anyway? It doesn't change the strategy at all since it's only one drop pipe.
Seems to me that up being rotate and down being drop is just asking for miss placement when you try to rotate counter clockwise. Maybe I'm the only on who has this issue when playing semi-idly.
oops