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Maze Runner Idle

Play Maze Runner Idle

Mar. 27, 2020

Rating: 4

Would be nice to have the crafting system also craft an item based on your max floor (Just like hero levels are also based on max floor "this run"), in case you are unfortunate and die and drop 3 floors or something like that; wouldn't want to craft a way too low ilvl item. Would be nice to compare ring to compare to both rings, same for the swords. I'm still having difficulty understanding the "increases during char+ calculations[%]", but maybe that's just me.

Infinite Arena

Play Infinite Arena

Mar. 25, 2020

Rating: 0

For bosses, do you get a 0.5% chance to get (1 modifier) * (amount of enemies in that wave)? Or is it 0.5% chance * (amount of enemies that wave)? Or is it neither? I can't tell yet. I hope either of these two is correct and the dev didn't forget. Otherwise bosses would always be inferior to normal enemies.

Developer response from MathPL

For bosses it's the same as normal enemies (0.5% / kill), I might buff that.

Tabletop idle RE

Play Tabletop idle RE

Sep. 09, 2019

Rating: 1

To those having a save issue, don't forget that there's also an export/import feature. It's not a true fix for your issue, but at least you can enjoy the game fully with this workaround.

Progress Fight

Play Progress Fight

Apr. 09, 2019

Rating: 0

https://i.imgur.com/WNQQ0LR.png I'm doing "E" amounts of damage while this boss' HP after a death or two is at "A" HP. Shouldn't I be overkilling it per shot (The minigun does the most damage at this level because that's just where I invested most in) by like 1000x? Is it a display bug? I'm not outrageously overpowered in terms of souls the most I invested in a skill is 7 million souls or so... Perhaps the -monster HP soul skill thing is bugged?

Developer response from TotallyNotAViru5

Bosses don't have multikill because each time you kill boss, he gets stronger. So 1000x bosses will be like boss_hp*(1.3^1000), while for regular enemies its enemy_hp*1000

Humanity Idle

Play Humanity Idle

Jul. 31, 2018

Rating: 0

Swarm Simulator: Episode V - Humanity strikes back (2018) God, I love sequel games This is where the fun continues Not just the cells, but the embryos and babies too.

Idle RPG

Play Idle RPG

Jul. 11, 2018

Rating: 0

1.0.6: You can't dodge enemy crits which may be intentional, but stealth still gets a stack removed on taking a crit; I'm not sure if the latter is intentional.

Antimatter Dimensions

Play Antimatter Dimensions

Aug. 29, 2017

Rating: 8

It is always better to use "Antimatter Galaxies" over "Dimension Boost" but you should use NEITHER if you're about to reach 100% on the bottom bar. The bottom bar will trigger an Infinite Antimatter event which will give you extra bonusses but _everything_ (Except achievements) gets reset, including the tickspeed bonus from Antimatter Galaxies. Hope this helps!

Antimatter Dimensions

Play Antimatter Dimensions

Aug. 29, 2017

Rating: 2

To answer a couple of the recent questions: "Dimension Boost" doubles the bonus you get from existing dimensions (So if you haven't unlocked the 7th yet, that one won't get doubled, for example) - "Antimatter Galaxies" resets your entire progress; both your boosts from "Dimension Boost" and you currently bought dimensions will get reset. In turn, your tickspeed boost will be increased by 2%. So 10% per boost will turn into 12% boost and then 14% and so on. - "Dimensional Sacrifice" will remove all your current Dimensions but NOT your dimension boosts NOR your current amount of antimatter. In turn, your 8th Dimension boost will be increased by the "X" amount displayed in the tooltip. So if you had "Eighth Dimension x1.0e3", pressing the "Dimensional Sacrifice" button will remove your currently existing dimensions and set your "Eighth Dimension" to x2.0e3.

Idlefall

Play Idlefall

Aug. 02, 2017

Rating: 52

Fill Rate level 207 creates an integer overflow (Neg value) 208 brings it back to positive but likely that further levels will once again cause a negative value. Perhaps there's neg values earlier as well.

Developer response from truefire

Hey, this should be fixed. Thanks for the report. It was fortunately only a bug in displaying the number, so it didn't hurt gameplay.

Slurpy Derpy Classic

Play Slurpy Derpy Classic

Aug. 01, 2016

Rating: 10

One Slurpy a day, keeps the Derpy away!

The Perfect Tower

Play The Perfect Tower

Mar. 24, 2016

Rating: 0

@Blakie20 I reported a similar issue (That's already fixed and being deployed for the next patch (0.8)) but that was related to local save (So after import and reloading, it bugged). Yours seems similar but still slightly different. I strongly suggest you PM XMMMX99 about this problem and how to reproduce it (submit the export code with it to him in the PM)

Crush Crush

Play Crush Crush

Feb. 16, 2016

Rating: 4

Definitely gives a new meaning to the sentence "I'd tap that".

RCM

Play RCM

Sep. 10, 2015

Rating: -1

I sure hope there's Deloreans for timetravel aka prestige <3

Give Up 2

Play Give Up 2

May. 26, 2015

Rating: 0

Restarting Chrome fixed the speed (it was on about a third speed I believe, but the timer was still in sync for some reason). My apologies.

Give Up 2

Play Give Up 2

May. 26, 2015

Rating: 0

I just played Give Up 1 and completed it without too much hassle (died 200 times or so?), however, Give Up 2 seems to be so much slower (Both enemy projectiles and player character) that it seems like it's almost in slow motion (Compared to Give Up 1). The timer was just fine and my CPU is on like 2-3%, so it's not like there's any FPS issues (Even tried setting from high to low to see if there's any difference, just in case). Give Up 2 is really not for me while I thoroughly enjoyed Give Up 1. A shame.

Death Squad

Play Death Squad

Mar. 20, 2015

Rating: 1

The massive amount of time and love spent into updating the GUI and adding the quality of life features alone is worth a solid star extra to the rating. Sadly, I already gave it 5 stars.

PlinkyPlinky!

Play PlinkyPlinky!

Mar. 03, 2015

Rating: 1

When my plinks started plonking planks, I ran out of plunk for my plinks to keep plonking planks.

Developer response from InfernalLogic

Well dawg, I heard you like plinks so I put a plinker in your plinker so you can plink while you plink.

Reactor Incremental

Play Reactor Incremental

Jan. 27, 2015

Rating: 0

There seems to be a problem: Connecting a heat exchanger right next to a heat vent (Without any other buildings adjacent to either the exchanger or vent) won't have the exchanger put heat into the heat vent. For example: Reactor has 10 heat. Put down Heat Exchanger: 5 heat in reactor and 5 in Exchanger; Put down a Vent next to the Exchanger: Exchanger doesn't put heat into the vent. It does work if you have a heat generator + exchanger + vent, but not with the situation above. I'm struggling with heat issues using even T5 buildings at 4x quad seaborgium without having heat exchangers and vents drawing away heat from the reactor (and only reactor). I don't seem to have enough "faces" to draw away heat from fuel for the higher fuels (Barely even at 4x quad seaborgium). Exchanger can't draw more than 231K per tick, and having a quad use 100 million at nefastium makes me wonder how to cool something even remotely close to that.

Reactor Incremental

Play Reactor Incremental

Jan. 27, 2015

Rating: 0

@depaul05: The Single Dolorium Cell _lasts_ for 21.6K ticks before expiring (Before you have to build a new one); It should provide 115.74K per tick!

Reactor Incremental

Play Reactor Incremental

Jan. 27, 2015

Rating: 0

Part 2: Like later tiers are harder to cool down with the equipment but have upgrades that you can only get with resetting the game, gaining points depending on how much power you have gained the last game. These points could then be used to make higher tiers easier to cool down (or make more efficient?). Perhaps even have them be less efficient than lower tiers instead of more efficient, with the only upside being taking less room per power? Towards the end-game, room becomes more of an issue than power is, having prestige to require less of everything (Or everything being slightly more efficient) reduces the demand for more room. Overall people like the idea of resetting to get more bang for buck in later stages of the game, although there's also people against this idea if it becomes mandatory (To reach end-tier) and the prestige rewards don't offset the time invested to reset. Hard to find a balance I suppose with Prestige. Anyway, great game, 5/5, very creative!

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