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Xenomech's Comments

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Anti-Virus Nanobot ALPHA

Play Anti-Virus Nanobot ALPHA

Jul. 13, 2009

Rating: 2

Has potential...

Rainbow Snake

Play Rainbow Snake

Jul. 11, 2009

Rating: 0

Not bad, for a snake game. Not a fan of the color scheme, though.

Dragon Rider

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Jul. 11, 2009

Rating: 0

The physics needs some work.

Snake TS

Play Snake TS

Jul. 11, 2009

Rating: 0

Why on earth is there a timer?

Pee master

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Jul. 11, 2009

Rating: 5

Black urine?

Monsters' Den: Book of Dread

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Jul. 11, 2009

Rating: 0

You can use the The Emporium Preferred Customer Badge once per floor, lalewyth (in contrast to the Lure which you can only use once).

Bloons Tower Defense 3

Play Bloons Tower Defense 3

Jul. 08, 2009

Rating: 0

Sorry, supergiantsfan, but the guide you linked to is full of fail. You can't even get past level two without losing a balloon using that guide.

XYL Gravity

Play XYL Gravity

Jul. 08, 2009

Rating: 0

Not a bad little game. Good physics. Looks like a good foundation for creating something really special. I recommend researching the game Solar Jetman for the old Nintendo Entertainment System for ideas.

XYL Gravity

Play XYL Gravity

Jul. 08, 2009

Rating: 0

Black text on dark blue background makes babies cry.

DeathStruggle

Play DeathStruggle

Jul. 08, 2009

Rating: 0

Neat little game. Could be improved with machine guns on the cars. ;-) It also seems a bit odd that you take damage if you t-bone another car, but aren't going fast enough to kill him.

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

Jul. 01, 2009

Rating: 0

The mage's "Flickering Flame" spell doesn't seem to work as described. Can anyone give any insight as to how it's supposed to work? It doesn't appear to do any damage reflection at all.

Ghost's revenge

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Jun. 23, 2009

Rating: 0

Some poorly defined click-zones ruin a bit of the fun. :-(

Pixelist

Play Pixelist

Jun. 10, 2009

Rating: 0

Could be improved by making the colors more distinct, and making the color of the moving blocks look more like the color of the target shape (level 6 is a good example of the coloring problem in the game). Not everyone sees similar shades the same way. :-(

Warlords: Call to Arms

Play Warlords: Call to Arms

Jun. 08, 2009

Rating: 0

Cool little game, but there's definitely lots of room for improvement. Most battles can be won by continuously pumping out spearmen in a straight line and doing nothing else.

Brain Bones

Play Brain Bones

Jun. 08, 2009

Rating: 0

Dice games are always fun, and this is an interesting and refreshingly new one! (the game does need a Restart button, though)

Frontline Defense First Assault

Play Frontline Defense First Assault

Jun. 04, 2009

Rating: 0

I think the main problem with the "difficulty" that so many people are commenting on has to do with the fact that the power level scaling for upgraded turrets is too steep. That is, your way better off upgrading a single turret to its maximum power rather than buying multiple turrets. The "return on investment" for money spent on upgrading turrets far outweighs that of buying new turrets. This is not immediately obvious to many, resulting in a lot of dissatisfaction. This problem is further exacerbated by the fact that enemies have resistances to certain weapon types. This pushes the player to build more towers of varying types. Unfortunately, this *drastically* reduces the firepower-per-dollar spent by the player, and leads to frustration. Reduce the strength of upgrades (which will necessitate the weakening of enemies, of course) and the game will be better (5 stars instead of 4 ;-), in my opinion.

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