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Crafting Idle Clicker

Play Crafting Idle Clicker

Jan. 24, 2017

Rating: 0

@RevelBase I wanted to say thanks for responding to mine and others feedback as well. Also, you probably already take this into consideration, but I think with any game, there are always suggestions made from players who haven't gotten far enough yet in the game. I've done it myself too. So sometimes an early or mid-game user might suggest to get X more resource, or speed something up, not realizing how it would break the game or break end game balance, or that there is an upgrade just around the corner that helps things along. I feel some of the suggestions about speeding up research may be from those who haven't gotten far enough yet to get the better research bonuses (or maybe I'm not far along enough to see the problem? Level 31). Basically, I feel you have a solid grasp on how to keep the game balanced, I'm glad you take our suggestions into consideration, but I hope that suggestions don't sway you into unbalancing the game.

Developer response from RevelBase

Thanks for the kind words. I think a lot of the feedback regarding balancing comes from different play styles, so some players encounter other obstacles than others.

Crafting Idle Clicker

Play Crafting Idle Clicker

Jan. 24, 2017

Rating: 0

Suggestion: For the Loyalty achievement, please add somewhere in the game that shows the player how many days they have logged in on. Currently my play time is at 47 days, but my loyalty achievement is only at 28 days. I often leave my computer running several days at a time with the game open and that means some days I've played, but technically didn't log in. So I have no clue how close I am to hitting 35 days logged in. (Also really like the update to the achievements tab, much less scrolling and easier to search through.)

Developer response from RevelBase

You're right, it should probably be somewhere in the interface too. But right now you're already able to see it. Just check the Loyalty highscores right of the game window.

Crafting Idle Clicker

Play Crafting Idle Clicker

Dec. 07, 2016

Rating: 0

1.) I think it would be helpful to have an option to display the CHANGE per cycle (or Output - Consumed) on top of the moveable crafting circles. If an items CHANGE goes negative it could display red. This would help in knowing exact values at a glance. - 2.) The box that displays with a crafting items stats, where you can click to speed up it's production. It feels like the player should be able to move those around as well. Sometimes the boxes get in the way of things. - 3.) It seems there should be a dedicated forum for this game, either here or on Reddit. It looks like there is a lot to discuss about this game, but seems there is no place to discuss it other than here or in the chat.

Developer response from RevelBase

Thanks for the feedback. I'm not sure about your first point, because I want to avoid to add even more information to the main screen. Your probably right with the second point. I have seen people trying this, but I'm still hestitating, because I fear that you might lose the mental connection when you draw the panel around. There isn't a forum, but a reddit exists already. I've created it a couple of weeks ago, mostly to reserve the name, so there isn't going on very much: https://www.reddit.com/r/idleclicker/ I've added the link to the options screen as well with the last update. There is also a wiki created/maintained by dwrektu: http://crafting-idle-clicker.wikia.com/wiki/Crafting_Idle_Clicker_Wikia

Mad CEO

Play Mad CEO

Oct. 17, 2016

Rating: 7

This game is extremely slow compared to better idle games, which gives off strong cash grab vibes. Let's put it this way, I had 200% the number of shares I needed before selling my first company. Naturally, I thought this would make my second run feel faster, but no, it was still slower. The ridiculous amount of levels needed to sell a company only gets worse as you go and the benefits from shares and prestige bonus don't do enough. There's no choice or strategy in this game either, just buy what you can and upgrade. I'm on company level 4 and it's taking me 3 days to get to the next level. So, unlike a better ildle games (like Clicker Heroes) where you actually prestige in shorter amounts of time as you progress and unlock new exciting content, this game actually has you prestige more and more slowly and has little new content to offer. You could just replace the office look and make it a waiting room and call this Mad Waiting Simulator.

Developer response from KappsuleStudios

Hey there, we changed something small that had a big effect in the starting company's. We will modify it as soon as possible!

Get A Little Gold

Play Get A Little Gold

Oct. 16, 2016

Rating: 0

I know this in my other post but, I ran out of room to say, the game should give the estimated shards for hitting explode in a message that says: - "At ___ gold per second and clicking ___ times you would gain ___ shards if you explode now."

Get A Little Gold

Play Get A Little Gold

Oct. 16, 2016

Rating: 0

I wish there was more information on how skills and research unlock. For example, I unlocked Elder Enrichment 1 skill I then started doing a one billion challenge, the skill became available for purchase after about an hour of very active play. After the challenge was complete I did Endless mode. I was much less active here with far less clicks, but after 6 hours played I had purchased more buildings, done more research, and bought more skills than where I, one hour in on the previous challenge, yet no Elder Enrichment unlocked. It eventually unlocked, but I have no idea the requirement for unlocking it. The unlock requirement needs to be displayed somewhere. Also, it was stated that we simply can't be told how many shards we will get when we hit explode, but that seems wrong, just give the player an estimated based on their current gold per second and length of clicking cooldown.

Shonen Idle Z

Play Shonen Idle Z

Jul. 31, 2016

Rating: 3

I'm currently noticing a lot of bugs. 1.) My founder pet is no longer giving it's reward (I compared the numbers). 2.) Active skills seem to somehow be effecting attack damage after reincarnation (sometimes almost doubling it and sometimes lowering it). 3.) Isuki's experience effect appears to be far less than it says (Zone 1 boss typically gives 144 Exp, A level 1 Isuki's 15% bonus should mean Zone 1 boss gives 165 Exp, instead I get 150 exp, which is around 4% increase). 4.) The experience upgrade from dream points says it should give me a 5% Exp boost from bosses (I have a few levels in it). I get no boost from this bonus.

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