Hey there, thanks for the heads-up, if this is too long for a hard badge, I'll consult with Kong's responsible team and lower the requirement, should they accept :)
So, this is my take on how to get the endings:
1. Hope - Let time pass a bit when it's after 4pm go knock on the door of May's room. You want to talk to her and comfort her. After this she will go to the bathroom, you want to hug her and hopefully she replies like she was cared for when you do. ~You and May should NOT have parted ways~
2. Survivor - After 5pm (or later?) you want to go into the bathroom and prevent her from killing herself. ~You and May should have parted ways~
3. Forgive - Recieved on the SECOND and the ones following playthroughs. Go out with your friend Amy and come back to witness the suicide (doesn't matter whether you call police or go in).
4. Missed - Recieved when May commits suicide on the FIRST playthrough.
I am not 100% sure if this is all correct, so take this as a grain of salt (or maybe multiple grains).
Two things:
1. Make it possible to click any empty card to automatically move to it, it is a bit annoying having to click every card to move to a card 5 cards away. (If that makes any sense)
2. Make it so we move to the monster card position which we attack it and win.
I found a way to upgrade my decision-making power. All you have to do is go to the top-right corner of your screen and click that but red "X". The best decision I've ever made.
Hey there, thanks for the heads-up, if this is too long for a hard badge, I'll consult with Kong's responsible team and lower the requirement, should they accept :)