It seems that the refresh rate is a significant bottleneck for production (especially when you do the challenge without limit increase). You ca confirm that by enabling and disabling offline boost and observing no difference in the generation for high pixel/s when playing at a low limit. Bug ?
It take way too long to start having the possibility to save... I mistakenly refreshed the page after 7 minutes and had to do it all over again (which I didn't and decided to write a comment instead...).
It seems my adventurers stay put at the tavern and nothing more happen... And I'm kinda stuck now that only the weaklings go doing the quest... Why did I miss ? You have to fully upgrade the tavern before it's useful ?
The way units deploy in battle is fuc*ed up. You can loose to opponent you outnumber and out-power just because some knights decided to attack this particular militia all across the board...
The autouse of the quickload ability is broken : every XXX50 level we get a free reset so by hand you can do compass + quick load + compass. But when auto-quick load is activated you only get one compass.
The choice of colors in the 9th level made it extremely difficult to me. Being lightly color-blind I couldn't distinguish between the colors on the left of the dice faces. I've been told those are green and orange but to me it's orange-ish...
I love the concept but I don't like to have to squish my eyes really hard.
Hey xheyther, sorry you didn't like it, If it helps you can skip the slomo kills by clicking to speed up gameplay!