Accidentally pressed escape a few times when wanting to cancle building and ended the round instead. There should be some confirmation before exiting the level.
Yeah, you are right, I will add a confirm button, till then some more detailed instructions about controls should keep the players away from the escape button.
Sorry for the inconvenience.
It seems to work just fine for me. Have you refreshed since the update? If it's still not working, could you PM me your export code (Data -> Export -> Copy the code) so I can take a look? Thanks.
Later quests have terrible hp/wait to gold ratio. I feel like its better to spam earlier quests fast than wait ages for the later quest to re-spawn. This kind of brakes the point of progressing further. with the quests :(
Nice concept, would enjoy it with a good narrative. Perhaps could be enhanced with some additional interaction (maybe spotting some small detail in the pic and clicking on it... like a sword barely visible from beneath a grass - should not be mandatory to finish the game though imo, some people might want to blow through just for the story). If it were a finished, polished product and had a good story I would easily give it 4 stars (seems like a somewhat enhanced comic, and comics are a valued product in their own right). I'm hoping you'll make turn it into a nice game! Good luck :)
We're definitely going to add a lot of different interactions to make this a good and finished product! This is our first new game/project as indies, we hope to bring you a 5 stars experience :3 Thank you for your comment!
The money counter shows that I earn $64b/s but in reality I get only about 5b/s... Same goes for stats on monsters. There is no way that their true HP is equal to what is shown in the GUI (or the hero DPS is totally wrong)
Uhh, I know bots may be a problem, but restricting server requests to a point where normal gameplay gets you banned for 1 hour for too many requests is overkill. It's like saying that reward for beeing active and wanting to be good is a 1 hour ban... Perhaps do a better bot detection mechanism, and if performance is an issue, then perhaps some optimization could be done - perhaps caching locally maps since viewing it prolly makes a lot of requests etc. Maybe a better message view, where crucial information is in a message preview, so people dont have to open them just to know wheter they got a desired item or not, etc..
Nice beta, this game can get very far! ;) Right now my biggest issue is that when you bump into a wall with a very small angle the car seems to get stuck on the wall as if it were glued, imo it shoudl bounce away
After those updates i feel like its restart and hope for an easy tunnel game ;( In my opinion 200 speed save difference was ok.300/400 would be better tho.
uh, colors indeed hurt, this game is too raw. You should add something like word "points" in front of points, pause, textbox with indication of how many points you get for next snack, distinguishable snake head, overall add more shapes (not just squares), etc... <- all those things are easy and make game more enjoyable. You can find code for even more complicated snake-game in most tutorials
Yeah, you are right, I will add a confirm button, till then some more detailed instructions about controls should keep the players away from the escape button. Sorry for the inconvenience.