Apparently Fiery Hell's Soup can kill people? Is this mentioned anywhere? Is it specifically that recipie or an ingredient? Is there a way to circumvent this?
That's because speed is actually more of a "get this much to attack" stat. The thing is as the bar fills in increments of 100 only getting below the next even 100 counts.
Game is definitely beatable at level 55 but I doubt it is possible before that as you get a skillpoint at exactly that level and the extra HP helped quite a bit. Maybe if you plan your skills a bit better than I did it's possible but I I feel like I did quite well though I could have analyzed the attack patterns of the enemys a bit more.
@Nerex7: The game isn't dead it's just that part 2 is in progress so he is quite bussy creating that one atm. The Dev did promise us future updates to part 1 though.
Soul Eater scales way too slowly. Not even 0.01 reduction of monsters needed to kill and 0.01% (thats 1/10,000) of INT per level? Considering Elites take Hundreds of fireballs to kill it just doesn't feel even halfway efficient to level a skill which is supposed to solely reward me with mana regen IF i manage to kill monsters. The meditation skill feels lackluster too but it's at least useable to power through the last pixels by standing still and regenerating mana. The Soul Eater Skill is useless on low levels of INT (which is fine I guess proc effects feel like that kind of skill) but at highish levels it still feels like it's not enough.
@ahoudieshell: You should be getting RP which you can spen on passive skills in the "PASSIVES" or "ABILITYS" tab. They are there to stay until you ascend.
Dev... you should stop nerfing things which are effective into the ground. All those nerfs made it so nothing actually feels like progress.
~So I got all those RP? Great... time to... uh... get no real benefit out of them...
~Finally reached 1M distance and level 999? Cool! Now ascend for a mere 5% boost to ONE of the six stats. Which sadly seems like the best deal you can strike there.
Elites providing more points after 999 would make the Stat Bonus Skills useless cause you could just Idle and gain thousands of points over night so there'd be no point in actually getting stat bonuses for RP.
@Vitortok: Regarging efficency: I don't know about pierce (I don't level it cause there is just no point for me anymore) but Fire Bolt steadily approaches 25% damage per mp used which is kind of a downgrade but totally fine cause it's more about nuking bosses asap if you heavily go into it's levels. My problem is more that skills like pierce often get no benefit from leveling up. Why would I dump AP into a skill only to make it less efficient? And Higher mp cost at equal effiency is worse too cause you can't go for a skill used just on one attack in case you want it. Bash Frenzy, Stomp and Weak Spot manage to do it correctly though by adding damage.
game is designed for playing in the background. it’s so conceived that the players do not immediately close the game if they want to quickly lvlup.