Very nice. For the music alone you should gt five stars. This makes a fun little TD game, I could see it holding kids' attention long enough to show them how TD games work. I would really recommend this for Kong Kids.
Gee look at all the stuff on the screen... that is not explained anywhere. Your "pages of the game" is in Russian. If this was supposed to be a Russian-language-only game, you shouldn't have put it on Kongregate.
2/5 Very little instructions here, you're forced to figure it out on your own. I'm sure this will have a following for iPhone users, except for the speed of play.
-2 for unity. -1 for having to click buttons multiple times to get them to work. -1 for graphics that have no purpose. -2 for a tutorial that does not explain basic game functions. +2 for decent concept (you just need to IMPLEMENT it).
You have no knowledge of Facebook viruses or malware? Where have you been for the past three years.
Don't post a game to Kong that can't be played on Kong.
Definitely one of the better made combinations of CCG and Fantasy RPG I have seen. Nice job on the backstory and storyline (although the game mechanics might be difficult to work into a narrative or world mechanic). I did have an issue with some cards suddenly going blank during play, and tutorial pop-ups should pause game-play; pop-ups obscured parts of the first battle. Needs some more work on documentation. Definitely give it 4/5.
1/5 Better luck next time. Seriously, if you can't be bothered to allow someone time enough to even figure out what *one* tower does before starting the enemies, then I can't be bothered to play.
No. Just no. We're charged energy to accept a quest and then energy for each battle that is part of that quest. There's a bunch of quests that require a group, but there's no way to get a group together because of the blather-chat. You can not use potions in battle, despite the game tutorial saying otherwise. and the only way to increase your stats is to find new equipment - don't plan on much of that in the first 10 levels at least. While I appreciate the backstory and concepts, I don't like the implementation. Frankly, most of the enemies are made too difficult to beat if you are the same level as them - and enemies scale up in level according to character level. 2 for originality and background, and 0 for the rest.
No in-game instructions (-1) No pause button (-1) Options on available on another platform (-2). In other words, you put together a game so you can sell your Android App. And I am not fond of Unity, that should have gotten you another -2.