I found that many times, i would acquire an ace while one or two of the torches were still not lit. Either it was bugged that it didnt show, or i legitimately never lit them. i suggest you fix this bug.
I really like the game. Very smooth, very fun to play. Only thing i kinda was dissapointed was to see that the only ability you had, and you ever got was just click to shoot. No grenades, no shield, no traps, no nothing. So... yeah :P. But other than that, awesome, addicting game.
Apparently "P" doesn't pause the game. I feel like the movement is very... bad. I really don't like the control of this game. This includes walking, jumping, walking, and the whole momentum and smoothness of the game. its just not eye candy, or "smooth" candy, or fun to play. Sorry bro, good idea, love some other rage games, but this one... needs polishing
also, when someone skilled gets to really high speeds, even on the nicest setting, the screen gets really blurry because the faster you go, the faster the frame rate goes, but its skippy. so i suggest ytou use a different method to smothe out the screen, not frame by frame by frame moving.
the mini games are way too repetative.... And cash is kinda pointless.
Also, in the climbing stage, there are no coins.
but this is much too repetative.
i just used 1 chick for every thing. you should be able to "power level" the other chicks with your main chick. or when you play the mini game, you should play with all your chicks at once or something
I found a bug. If you get hit on water, and you have the water walking ladder (In the zelda level), sometimes the hit will push you back more, stranding you on an island of your water walking tool... and you cant get back to the main land.
Heals are way too powerful for the int creature. pretty much heal half your health for 2 bars, when you only get hit for like 3% of your health per hit. battles are way too long. It needs balancing and other stuff. Also, i found a bug in training. Sometimes, the text wont go along with the window you're in if you accidentally click on something else. also, hit numbers arnt accurate. every hit i did said 10, but 11 were reduced in the health bar. Lastly, you shouldnt waste activity points for accidentally clicking and not rubbing on your pet. ive lost many activity points for nothing because of that. thanks.
Another suggestion is to make the half an hour prize not take up the whole screen. It made me mess up both my seal and snail combo (which are 26 and 87 respectively). Another tip is that for the snails, you should reduce the luck it takes to get a high combo. Maybe make skill-up points to make your bucket move faster. Or you should make either the snails JUST spawn more tightly together, or JUST move faster. There shouldn't be a situation where you have to break your combo.
Another suggestion; add music and sound?
And add an 'active mode' and an 'idle mode'
In the active mode, you gain more exp / cash from doing stuff, and in the idle mode you gain more exp/cash from the little bar up top.
You become in idle mode if youre in youre house. I.E, buff all the exp/cash gained from doing things, and nurf the amount you gain from the bar. However, when you're in your house, double the bar exp or something. Just an idea.
I like the music and all, but this game, like all games, needs a mute button in case you're multitasking or listening to something else while you play.
:) Thanks for the nice comment!