Would be nice to be able to sacrifice higher level followers to gain more than +1 faith. Currently, no sense in buying anyone higher than the 500 cost one for sac
Hi Xron01! That feature you mention is actually in development, currently when you get a Zealot there's no more motivation of getting any other unit but Fervents which are cheap, since these were the initial units for a short prototype and I didn't expected this much positive response to be hones, I'll be designing new units and release them hopefully on block at the end of today and they weekly (this is my best wish).
Thanks a lot for playing!
Update on lvl 6, apparently it is not 160 faith needed that is shown and is higher. Did not see when, but somewhere around 400 faith now and am now level 6, which is the last level you can gain it appears
Faith goes up and down depending if your acolyte are worshiping inside temples. I'll check this scenario for bugs, but if you reach just for one second enough faith it will grant you level 6.
Thanks a lot for playing!
Hi, currently I've only developed till level 6. This is a prototype and if you got interested and reach level 6 it had served its purposed to at least indicate that the mechanics can hook people up. I will also give more relevance to leveling up, by now leveling only allows you to reach new "speels" that you can click.
On next update I will release more levels too.
Thanks a lot for playing!------> For future readers, Evil God was updated and all levels are open by now with its corresponding rewards.
Not really seeing any difference in speed and do not see any x2, x3 speed increase buttons during matches or campaign. Also, annoying to have to modify settings every time I log in. I do not want to play with sound, so I turn it off, unfortunately, everytime I log back in, it is turned back on.
Hi, thanks again for the feedback! We've just released an update that will start saving your music settings on the server, so if you disable music and sound fx, it will remain muted on your next session. We are still evaluating the idea of the speed-up button, but for now we've increased the speed of animations a bit further. Hopefully it will feel smoother now!
Hi Xron01! Thanks for commenting (and thank you to everyone else who's also letting us know their thoughts!). Just wanted to let you know that we are paying close attention to all the comments and feedback. We've held back from updating the game too hastily (the game just came out last Thursday!), but we'll be releasing an update within the next couple of days, addressing some of the most relevant issues raised (animation speed, tutorial duration, turn limit against AI and some bugs).
Hello Xron01! Thanks for the feedback. The latest update speeds up the battle, and removes the timer in the campaign and other PvE matches. Please let us know if you have any more suggestions to improve the game!
And you cannot keep progressing past a certain point unless you download it on mobile... -1 rating for posting this game on kong and not allowing kong users to play more than a demo
Cannot buy upgrade either for pixels per click nor idle pixels. I suggest testing your game before publishing and using these comments as the bug reports
Hi Xron01! That feature you mention is actually in development, currently when you get a Zealot there's no more motivation of getting any other unit but Fervents which are cheap, since these were the initial units for a short prototype and I didn't expected this much positive response to be hones, I'll be designing new units and release them hopefully on block at the end of today and they weekly (this is my best wish). Thanks a lot for playing!