Guys, I know the walking is slow, but if you click the empty screen while they are walking, they will walk 3x faster, though I think that the dungeons are a bit excessively big for a TBRPG (Turn Based Role Playing Game.) It doesn't flow very well. Plus 1 so people will stop complaining >.>
At first, my little safe haven started small, grabbing some farms, and making sure food and safety came first. Though as my haven grew more and more, I couldn't contain the amount of survivors flooding into it, starvation was a growing threat, and to make matters worse, I'm surrounded by two malls, a graveyard, and a All-Mart... things are looking dire. I had to expand, so I focused all able attention on retaking on the the malls for the swarm of zombies, and I succeeded, though not before food had run out, and my haven was now rioting. People were dying in their beds of starvation, but I didn't quit... I kept pushing those soldiers on and on to retake more and more land, until I had hit the mother load of farms... things were starting to look up again. The mall was boosting my defense, the laboratory I decided to take was researching how to turn the power back on, things were looking up.
I found a glitch/bug that is exploitable. If you jump, and press the pickup button while over the corpse, you will jump normally, but will have the corpse with you.
Once again Nerdook has surprised me with, a sort of samey look game, that still blows my mind with simplistic beauty, and somewhat good depth. Not to mention his punctuation on making these games is a achievement of it's own.
I'd touch on the optional boss and the self healing, impossible to kill boss, but I can only post 1000 characters, and my full review was over 4000 characters.....*Sigh*
The one extreme crucial flaw that the game makers, and most side scrolling shooters seem NOT to understand is the KEY element to Side scroll shooters. Predictability. Does anyone remember those arcade games, where the game was stupidly hard, and you could never beat it on the first try, but you eventually get the patterns, that's what made it fun. Your supposed to be one man against a unstoppable force in a epic journey. Some power ups make you stronger, but your still supposed to be the underdog, and you win with extreme dodging skill and skill alone. The attack patterns in this are either completely random, such as the bosses, or close to impossible to dodge at some points. The only thing that balances this is that your character is basically a GOD, and cannot be killed after a certain point.
Phoenix and Tiamat have to be the greatest mounts of the two choices. Phoenix gives a lot of attack, but has it's little revival buddy, and Tiamat is just insanely defensive. As in, he gives you 10 to 15 Endurance, and gives you a HP leech attack!
Generic zombie ending was generic.
Guns however, quite creative. Who knew I could make a ACID gun out of a bubble maker and some simple cleaning products. Though, why make a chain saw CANNON when I could have just had two chainsawns and become the official 'Zombie Killing Badass' is beyond me.