A pulse gun. It's like a mix of electricity and repulsor. It shoots a force of electricity that when in contact of an object gives it the blue stain of the twin carbine. It looks like electricity going around plasma of the twin carbine.
Actually the old Breakable was removed, and the old Crumble is the new Breakable. They were near-identical and it made no sense to keep them both, really.
Level's are less common than normal. It's like everyone is like this: I'm waiting for a level... (Waiting for another person) Other person: I'm waiting for a level...
Make it so that the projectiles associated with the properties of a launching item. For example, I had a shotgun with fire properties on it, it shot flames. Then I saved it, the shotgun was still flammable, but not the bullets. I'd like the fire bullets permanently.
UPDATED COPY PASTE - You can share the levels, and the items that were created by whom were in a credit section. You can copy from your older levels and paste it. You can copy and paste in making a level. And in a level, but you cannot put it in a new space, only in that persons levels. You can also make a approval of copy. Select an item and click a thing in properties labeled 'Community Item'. This would be hard to make though. Good luck 0rava after the expansion!
It would be cool if there was click triggers. For Example, when you click F on a click trigger it will activate whatever is linked to it. I think this is a super helpful and great idea.
Gamedev is pretty chill in general, but you definitely need some downtime every now and then or you'll risk burning out big time. I just wish people understood it is indeed a job, and I can't just press a magical button to make new features appear. The skin system for example took *weeks* of tweaking before it finally worked properly with all the other stuff.
Add setting presets. For example, Film Mode - Removes Health Bars, Show Joints and slow motion. Dramatic Film Mode - Same as Film Mode but Slow Motion is kept. Lag Fest - Everything and more. Also 4 custom presets.
If the head is out of blood, the ragdoll falls unconscious, or dead. If leg is out of blood, ragdoll cannot stand. If the ragdoll is out of blood in the top torso part, it will die. This is one suggestion.
Localization is generally a huge task and requires tons of upkeeping (whenever adding new lines, a fitting translation is required in multiple languages.) -- it's just frankly not worth it for a game this small.
Actually the old Breakable was removed, and the old Crumble is the new Breakable. They were near-identical and it made no sense to keep them both, really.