If only this game were a part of my high school biology curriculum. Learned a TON more here in an hour than a semester of classes I can hardly remember.
The gameplay's repetitive and really really tedious. After you get a certain amount of money, there's really no point in trying to amass anymore since there isn't much else to buy. The badges were relatively easy to acquire, just super time consuming. It's good but it really could've been better.
I'd just like to start off by stating that I LOVE the music.
Now, the game's a little short, right? Well, it's a work in progress. Here are a few points you might want to consider incorporating into the gameplay:
1. Each player starting off with a limited number of lives, so that every time you touch one of the colored things, you lose a life. Also, maybe lives that can be purchased.
2. Exploding colored things that split into small ones.
3. Infinite mode where the number of colored things just keep multiplying, and you try to reach the highest score possible.
4. Put different HP'd colored things into the levels. Like in Frantic, you know?
5. More enemies! More challenges! Unlockables! Achievements! Maybe an in-game bonus level of, like Pong or something.
I hope I've been at least a little bit helpful. I still hate you.