For the sake of questioning: is there a possibility in the future to see one-time buy mutagen powers, that cost insanely a lot, but in return give you 1 extra unit per second? Just throwing this thing, maybe you can do something insanely better about it :). Keep up with being awesome :D.
Can we get a "" buttons near ammount of hero buying to instantly move to the top/end of the list? It gets a bit tedious later on to move up and down just to pump up some levels into upper guys. Thank you and stay awesome ^_^.
Sometimes not having the right hero at the right time is insanely frustrating. A giant block of green gems? Sweet!.. oh, no green hero... WAIT IDLE, DON'T!!.. dang it. And so on. Can it be done so, that tiles are matched - ALL warriors on screen get bonus, but if they are not from the required color - they'd get only 0,25x or 0,1x of the ammount they would've normally gotten? 5/5.
I despise rhytm games! And now, when I've got that out of the way: the animations under the playing screen - is very fun, yet a bit distracting at times :D. Got the achievement for companion, won't rate it (since I hate the core concept of this genre), but thank you for your work and have fun making other nice games ^_^.
This game is near perfection. Two tiny things upset me though at its current point. 1 - overlapping of items in inventory. Can we get an option not to let items overlap each other? For the ones of us, who are more familliar with oooo system ^_^. And 2 - sometimes you think you will oneshot something and accedently start running away, since you wanted to attack another enemy nearby. Can we get an option to cancel escape by clicking on our current enemy again? Would be appreciated ^_^. 10/5 :D.
Tip: to level up your shield - it must get hit. To make it get hit - just stick to highest zone you are able to farm at the moment (and DON'T click). If your shield gets destroyed - you will be thrown on previous level, you WON'T get a game over. So just mussle stuff and upgrade regen up till you have a well tough shield :D. Also, +100 shield hp per shield level helps a lot.
@quentin888, two swords turn off additional sound effects (clicking, upgrading, evolving etc). For some reason, the sound button for that option is made in shape of two swords :D.
If only your monster had additional options (like farming additionally and each upgrade would increase it's battle rating, which would determinate the zone your monster fights at the time). Still, 5/5.
Some suggestions. 1) Double-tap on "buy x" buttons - should make those buttons "stick". Basically, click Z two times to stick buy buttons on x25 etc. 2) Maxed out ancients should go to the bottom of the list. 3) As a bonus to 2, there should be a way to arrange your ancients the way you want them to be arranged. Or at least sorting options for "lazy people" :D. 4) There should be an ancient, that shows your "gold per second" in idle mode. When leveled up, he could also show "seconds to kill" and some various statistics as you level him up. Probably up to level 5, when he will tell you in idle mode, if you can defeat the next boss or not (while idling) by making his zone-square greenish. 5/5, great game otherwise ^^.
Mr Caboom, I love your game and I would love to give you a small suggestion. Since holding shift to buy maximum upgrades is not known by everyone, I though I'd suggest a simple solution. On the upgrades section, please add a selection of "buy 1", "buy x (10 would be quite nice)" and "buy max" for the clicking. Would be a lot more convenient.
5/5 though, stay awesome :).
Just a tiny suggestion: maybe, click and hold mechanics would be nice to have? My mouse feels a bit dizzy after being clicked countless times while buying 5000 slaves~ I mean, people :D.
Added. Thanks for the suggestion!