Excellent Game! The storyline is awesome. Not to mention I love the blood graphics and the fact that even basic moves like S+click and S+Shift are very effective even at the later levels. Awesome Job done for this game. 5/5
Loading screen sucks. Indirectly insulting a religion(or two). Crap Controls. Badges not imputed according to difficulty(i.e hard badges are more of impossible). Overall you are getting a -5/5 from me, but I cant do that, what a shame. 1/5 is a good compromise
For you people wondering how to find the final boss, you have to reach the capsule, BUT DONT ENTER IT! Instead wait for the boss, go kill some enemies while waiting, the final boss is the giant red robot you saw when you were delivering the capsule and he will appear on the left furthermost side of the screen. + to keep this alive
The hard and insane challenges are just simply skill but theres just too much luck in it, for example, the golden orbs keep spawning in a place where there are too many enemies, or sometimes it can spawn right beside you. So its pretty luck based for those challenges. 3/5
You know what you can do for a 5/5 instead of a 4/5? Add an option to change my controls, I rather have SXZC instead of ASWD because my D button has a high chance of getting jammed(its my computer's fault), and when it jams my character moves to the right all the way/ Otehrwise its a very excellent game, Love the music too! 4/5
*after finishing the game and going for 1 more structure* THE TOWN IS CLEARED: "Thats it! We've got everything useful in the town. Now we just have to wait for the army to arrive. Hopefully it'll take no more than -2 days..." Lol wut..
But actually, there is just 1 problem. I move my Hero to the spawn, but when I click, sometimes it happens that I clicked on the skull, So I accidentally summon the wave earlier
I think the game needs alot of improvement, like there isnt any balance in it, you need like a ton of lives at the final boss as his bullets are impossible to dodge, i have calculated that it cannot be dodgeable. I also wished there was a different style of controls, I also expected auto fire. I also expected at least your dead body collects a heart or something. There should also be even the slightest increase of invulnerabiliy after you respawn, if not at least clear the screen's bullets.I still do see alot of potential in it, im not asking you to remove the ragdoll feature, as that what makes the game special. Hope you can make Ragdoll Invaders 2 that can add these improvements. Otherwise, its a 2/5 from me
My god...Can we have a magnet or auto collector or..wait that just ruins the game. But seriously I missed all the hearts from level 1-5 cuz either my ragdoll loves sticky keys or he dies to a stray bullet..
unless they add a practice mode, or a walkthrough on how to complete each minigame, im only giving this a 3/5...the transition between the games are fast, yes that i can understand its delibrate, but I really need a practice mode to practice my skills on some minigames so that I know what to do when the minigame comes out, instead of sitting on my chair staring at the screen being clueless on what I must do.
For all you people who dont understand how to get the easy badge, find 1 super egg. That is "saving" a dinosaur, and it will be submitted after you complete the game or die. If you complete the game, you get the medium badge. If you doom surf,or in other words be extremely close to the doom wall until you see a ! on the dino's head, for 30 seconds, you get the hard badge.
Ok I dont really know if someone has told this tip before, but I might as well tell it. since you get abit if invulnerability after getting hit, you can use this as an advantage to bosses. when you get hit, use slow mo and simply go on the boss, press space, BOOM the health goes down by 25-75%. + if it somehow helped