Hard to argue with awesome. Yes, like others I want the ability to go beyond the game and upgrade everything, and continue the peace. in perhaps an insane "To The Peace" mode? Agreed on the backpack, had I realized it wasn't that much of a change... I would not have invested. Such as life though, fantastic game. Peace for everyone!
Wanted to like it, really i did. Terrible detection, sloppy interface, nearly unplayable controls, and the fact that my super warrior is useless against pigs with bullets. F'n Really? So much potential, but even poo has potential.
Please quit putting gamesploitation if you wont allow the full on other sites. You notice Im playing on Kongregate, not 5 games? And now, Im not even playing your games.
Ok, so you created "Zombie Warz", but the only war going on is the anger I experience on the 7th trek around the map with all the intel and not one damned pistol ammo in all the times I played. So, unless Im supposed to bore them to death, the only war going on here is in your head. No ammo in an FPS about mindlessly running around and shooting is a cup of dirt in the desert.
And on that note... LOOK AT THE DATE OF THIS THING!!! Why are we even talking? This is long been a past done deal. 1 year later and... ok. Ill still say Kingdom rush is a boring wait it out for the next upgrade game with little intrest to me. This was fun, but realizing the age on it... well, ive got more hope for SONY(tm) figuring out how to come out with original ideas (hah...never)
Game: 3/5 Reasoning: Ok folks, get over yourselves. Programming is difficult as it is, w/o ignorance clouding the mind. Sequel in spirit agreed. Game is large, fun in the idea of playing through w/ multiple races and {abilities}. Music is still enjoyable, soothing, but not overwhelming. Like the first. Graphics took a swing to modern avoiding retro. Take it or leave it. Unit stats and actions work according to specified parameters. The resource and assault actions aren't given the same love. Units rarely listen to actions much like toddlers listening to parents. Commanding a unit to [atk] a location maybe 1 in. lower than him can result in the ENTIRE force retracing steps back to home, maybe the other way... or just (vibrating?) stuck in an animation of movement looking much like frightened cowardice.
{ADVICE} Quit making new "stuff", and iron out the kinks in the formula. You have a great potential product (note the word on potential)
After the amazing game that was NECRONATOR I believe we all had high hopes here. We threw out everything you knew and kept the "click to make go" button. I was not impressed with how I had to ALTER my ways just to pick up 1 more damn shield. Ultimately costing shields to obtain useless (relative term) shields for completion. Reset skills also lies. Keep units/spells though it does reset upgrades. The missions become staggeringly bizzare in balance since you have no idea how the com. keeps up w/ itself. Some levels it barely floats while in others it can summon 4 F'n heroes while keeping a full regiments worth of troops. What gives Armor?! (Imitating Puss' in Boots) You are better than this!!!
Actually hercludes... We should attack both. Focusing on any single entity is a waste. The idiots already pushed it... So logic states that by altering attention you are avoiding the reality here. So the analogy here is that you want us to put on bullet proof vests to protect oursevles from the gun rather than the bullet? Bullet has been fired folks. WAKE UP!
you just need to upgrade :)