I noticed you mention in a comment that you didn't know how to make it clear that the difficulties are for different skill levels, and not to be played in order, but all you have to do is in the description of each difficulty at the bottom add a line that says "same images as the other difficulties"
My apologies. When I renamed a song due to a mistake, I forgot to update it in the auto-play file. I'll try to upload a fix soon. EDIT: Update has been published. Pipe Path now plays "Broken Record Blues" instead of "Exit the Premises" when on Calm.
The completionist in me is really annoyed that there is an achievement for skipping the tutorial, means I will never beable to 100% this game without restarting :S
Fun little game, but there is the issue as some have mentioned of being forced to the side of the screen to avoid a large enemy, and then another enemy suddenly appearing right where you were forced to go, which makes some deaths a little frustrating, judging by the fact that you lose HALF of your mass each time, which is a long way back. I noticed somebody else suggest adding an option to start from a previously beaten zone (e.g. start at red ants, or start at flatworms etc. I think this would be a great way to go about it personally.
Sure xyzabc198. Death penalty is indeed one of my main concerns. Also, the game zones are a great suggestion. I will work on that. EDIT: the feedback was taken into consideration, practice zone now lets you grow, game zones were introduced, and death penalty reduced.
Found a bug, I hadn't played in a while, came back and when I went to reset it said "reset for infinity gold" and when I tried to press it, it didn't prestige, just didn't do anything...
Pretty fun game, played for a while but I found it a little hard as my navigational skills are terrible which made it hard for me to play so I didn't finish
Thank you for your comment :) The game is far from being perfect so it's not your fault, it's pretty difficult to get to know where you are. Thanks for playing though !
Can we PLEASE have some form of explanation for what the runes do? How am I supposed to decide which to spend my offerings on when there is no indication on what each of them do?
It's a really interesting idea, however the main issue for me was that it was just really slow, when you can heal so much of your health for just 10 gold fights can go on for ages, it was also really imbalanced, there was a best strategy that you had to use for every fight. The game also seemed a bit unclear in some cases, I get that the 1 sword did the dice number in damage, and the 3 swords did double, but what about the 2 swords? Once it did +1 damage and another time it did +2 so I never understood that one, good concept though
The newest update has made it so it's more clear on what each dice will do, and I've changed some of the balance so you'll need more strategy to get by!
My apologies. When I renamed a song due to a mistake, I forgot to update it in the auto-play file. I'll try to upload a fix soon. EDIT: Update has been published. Pipe Path now plays "Broken Record Blues" instead of "Exit the Premises" when on Calm.