The most important thing to do in order to complete this game is to take larger deals even if they are less vaulable, as this builds up the addiction rate. If you get that high enough you'll have so many orders flooding in towards the end that you'll be making a fortune. So long as you are turning enough of a profit to keep meeting the increasing demand of course.
Excellant game, loved it. I have but one complaint, the one button control system fails when you are using a bubblegum or a hangglider as they require you to button mash, which almost always causes you to accidentally use one of your rockets immediately after they run out. But otherwise, bravo!
To those who don't like the fact that you can't re-roll if you can't maek the stake, that's a big part of the skill involved in playign well. You can use it to your advantage, and cripple your opponents with it. You have to read the situation to avoid getting yourself into the position where you can't meet the stake. Great game, hours of amusement, but it would be nice to see it expanded to include a career mode so to speak, with tournement results changing your "world ranking" and having a grand total of coins, with the game ending if you run out or something similar.
Nice game but far too easy. Even the last few levels took no more than two minutes, and the earlier ones were complete as soon as I could move the pieces into the positions required. Id love to see an expansion with some real brain teasers added :)
Brillaint 5/5. Bug report, on "the tree" when appearing from one of the underground sections my character appeared on only the top section, and fell through to the bottom section, and from there on did not collide with any of the background and couldnt activate doors.
A suggestion, could the multiplayer keys me stored serverside along with the victory/defeat stats? I loose all my keys each time I quit due to my LSO cleaning, which is something im sure several other will do.
Im sure this is probably a good game, but i can't play it for more then 2 or 3 levels without getting a migrane. A "turn off the ridiculous graphics" option would be nice.
There is a bug, when you instruct a function to loop back on its self conditionally and it goes past its self looping point to continue with the rest of the fuction, it gets stuck and loops through the remaining commands several times before jumping out of the function (even if you insert a non-conditional function break to try and fix this). It may be a bug specific to my particular set of commands, either way its very irritating.
well, technically, as no real circle ever found or made can be an intersection of an infinate number of half-planes in this case the "circle" is a polygon. Only the thoeretically perfect circle is not. Even if you had a circle which had a curve which was the grouping of vertices seperated only by the planck length, it would be finite and therefore a polygon.
Nice game, but it would be really helpfull (and more realisitc0 if we had more options other than full sail and wiegh anchor. Atleast a half sail option