I'm not sure if someone has mentioned it before, but i just realized why he cannot kill the guards. He is from the future, so his agency must have set it up so the target he kill will not create paradox or something. If he deviates from the plan and kill more than intended people, the timeline will be disrupted and the whole world will fall into chaos. the agency also has it set up so that, when the assassin is killed, nothing will be disrupted. that's why the only two people could die will be the target and the assassin (in case he fails.)
Game developers, please take a look at level 9 and learn: this is how NOT to design a level. When frustration interrupts the pace of the gaming experience, it is no longer fun. Creating a great game is a little more than setting up the rules and slapping the level together.
Oh, and by the way, to get the 1800 trick score, it is not that complicated, though it did took me a while to figure out. Do a two hand stand and hold it, and keep your max rocket as vertical as possible. As you start to fall, flip. You should get around 1800 then.
Something has changed. I remember that I used to be able to reach the stars when I maintain a 30 degree angle. Now I can barely reach half that height.
After numerous complaints about how the hard badge is based on luck and annoys lots of people, Kongregate responded by making the badge "badge of the day." What does that mean? Simple: it's the big K's way of saying "F U."
I am starting to believe that the bonus challenge system is rigged. Basically, there are instances when the game asks you to kill two limos and two fire trucks. however, sometimes the fire trucks will show up at the very end of the level, making them suffer almost no collision, thus no explosion. Other times, when the fire trucks are destroyed early in the round, the limo will simply stop spawning; a highway where the limos are supposed to appear will stop having any cars even though only one car appeared on that road, simply because one of the objective has been achieved. So, the game appears to purposely not allowing you to complete both bonus challenges.
It's pretty obvious that the designer never actually player level e. Most likely he designed the course, put in the obstacles, and just moved on with other levels.