I've noticed that when you have many turrets that increase range, there is still a limit on how far they can shoot. NONE of my turrets ever reach maximum range..... I have a healing turret trying to heal a unit within the shown range, but the actual bullet never reaches the turret to heal. The healing turret will shoot endlessly towards that turret because it never gets a drop of healing; That healing turret will do nothing for the rest of the level because of that. Not to mention that ALL the turrets shoot at targets withing the SHOWN range, but there bullets never go that far to reach their target. :((
Outside that, solid game!
making movement for units while they're in battle causes some movement problems. like the unit will continue it's previous movement, even though a new movement has been given. this only happens while issuing commands during combat.
If you have this problem as well, give a + for makers to see.
I'm running a 2.1 dual core, 4 gigs ram, 128mb video card..... stupid ATI with RAM dump problems...... any solutions to make the game run smoother? who know how to apply a solution for this computer.
like stated above. the.........................A.............................I......................................takes........................quite.......................................a..........................while.............................to........................................................................................................................................think....................................................sometim..........................es
I notice targeting the "first" bloon is not always true. if the tornado pushes it back, it's still considered the first even though it's was back in the line....
I'm Epic, I beat the game and didn't toss the truck once..... maybe it should be called truck rampage or something, I don't see where the "toss" comes from. maybe that 1 out of many ramps