The 'corporative' kind of quality... i mean design is nice, idea is nice too. But details (like balancing) sux, like the game was made as "i'm your boss, finish the game in an hour and RELEASE"...
nice, but the upgrade system is too simple, and missions are to simple too to give 5/5... I like a little bit more logic/complexity... taking choices... so 4/5 ;)