The mechanics on the battle field is quite annoying. It feels like the longer you leave them out there the higher chance they'll gain XP and level up thus fully heal but then it just becomes a dangerous trade: HP for XP and if the HP is drained first then the soldier is lost anyway. 3/5
Congratulations on respecting the players (your fan-base) and teaching a lesson to other devs who don't listen to feedback or are too money hungry to make a game that requires money to play. 5/5
Would have liked to see the character's weapon's appearance get more bad ass looking as you upgraded them. Also the Boss was far too easy. I just maxed out the father and barely upgraded any of the other family members and I beat the Boss.. I was expecting the Boss to morph into a bad ass demon and start sending more powerful enemies at me but he only ever sent bats and skeles. Overall a lot of good potential I hope you improve. 3/5
I've noticed a "glitch" where your digging assistants stop working if you click outside of the screen/open a new window. Was this intentional? If not, the assistants do not return to work even after you click back in the game screen. Great game though I see a lot of room for improvement with higher level upgrades in late-game! 4/5
The attention to detail is commendable in this game, just one minor example, when flying enemies get frozen they fall from the sky and any units they hit take damage from the impact. It's the little things that count! 5/5
Fun game I wish a dev would make one of these with more detail though. i.e. the rocks/bombs/fire vials can be leveled up (increase in damage+area) and have something to spend pirate gold bags on.
Already experiencing lag early on, Not quite certain what all the hub bub about the dressing room is. Play level one and level two a few times and you will get the mechanics of it. It is really not complicated at all, actually quite well organized.
Thanks! And there are a lot more little details at work there, too!