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Wizard's Run

Play Wizard's Run

Nov. 04, 2010

Rating: 19

A suggestion: Remove the level cap (or set it to total SP/2 + 1) and when playing survival for score submittal, allow the user to allocate 28 SP as they want, thus allowing for more strategies without having to play through the whole game, and satisfying those (like myself) who would like to max out all skills. Also, if this feature is added, I'd love a survival without a level cap as well with no score submittal. + if you agree :)

Deadly Neighbours

Play Deadly Neighbours

Nov. 03, 2010

Rating: 3

Guide for hardest stamps, numbered left to right, up and down. 10. This one's mostly luck. Try to kill off both their melees and both of yours at the same time, then equip your back char with your best gun and hopefully you'll both approach 0 at the same time. If not, use the flames you made to help you die faster. This WILL count as a loss, so DO NOT try it on hard unless you've already beat Steve. 12. This one is tricky. Give your back char pyromaniac, super bouncer, and throwing arm, and dirty slob, healing factor, and your choice of karate kid or the one that heals 2 per melee for the front 2. DO NOT equip the front 2 chars with melee weapons. Have molotovs on your back char and just keep using them. Give your middle char has garbage bags to heal your 2 chars, and use it before the melee chars reach your front guy with a bit of patience it's not hard to get though. + if this helped ;)

Deadly Neighbours

Play Deadly Neighbours

Nov. 03, 2010

Rating: 1

Throwing arm+super bouncer+pyromaniac+Dinner plate makes the game almost too easy. You can destroy their characters while saving up cash for your powerful melee char....

The Light Temple

Play The Light Temple

Oct. 30, 2010

Rating: 4

"Help FireBoy and WaterGirl in this *new* adventure!" Pretty sure this has been on Another Gaming site for almost a year now... O.o

Pixel Purge

Play Pixel Purge

Sep. 09, 2010

Rating: 2

@adamtw You probably aren't killing the large Vessel. When it breaks apart into tiny grunts if you get too close as a defense mechanism. Killing the grunts doesn't give your credit for killing the vessel.

Epic Battle Fantasy 3

Play Epic Battle Fantasy 3

Sep. 06, 2010

Rating: 1

The music in the squid fight reminds me of One Must Fall O.o

MARDEK RPG: Chapter 3

Play MARDEK RPG: Chapter 3

Aug. 13, 2010

Rating: 3

@Inflame Don't be so technical. It was a Wizard of Oz reference.

Color Theory

Play Color Theory

Aug. 11, 2010

Rating: 1

It wasn't a horrible game, but definately not what I was expecting. After the first couple of levels I was thinking it would be a ridiculously challenging puzzle game, but it turns out the developer was too lazy for that and just made it hard by making the gamer make 5000 perfect jumps (anyone remember the blue level with spikes or the last one?)

Farragomate

Play Farragomate

Aug. 02, 2010

Rating: 4

So uh... one way to get more players would be to make badges for this game. It's highly rated and enjoyed by the few who play it, I don't see why not.

Blockage

Play Blockage

Aug. 02, 2010

Rating: 13

2 things with this game that need to be fixed: 1. clicking on a block while another block is moving causes control to remain on the moving block. 2. There are only 2 colors for teleporters so it's nearly impossible to clear the higher levels without large amounts of trial and error.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Jul. 15, 2010

Rating: 2

LMAO "(So our behaviour during the test isn't assessed on some special summary screen or anything...?)" FFVIII references ftw :)

Doodle God

Play Doodle God

Jun. 24, 2010

Rating: 4

What would be amazing would be if the order you created the things in somehow affected the eventual fate of the planet. I understand this would be a LOT more work for a developer, but it'd be cool if you could make a world inhabited by werewolves or the likes.

Protector IV

Play Protector IV

Jun. 16, 2010

Rating: 1

Did they forget to put the land on "The Great Hydra" ???

Tower of Greed

Play Tower of Greed

Jun. 06, 2010

Rating: 1

A Winner Is You! Badge (impossible - 60 points) You acquired this badge on Jun. 06, 2010. :D So many infuriating attempts that ended on floor 70-ish with the "4 jumpers and breakaway panels" or "3 runners in cages" floors

Hello Worlds!

Play Hello Worlds!

May. 31, 2010

Rating: 0

I wish you could get a gold "Overworld" and "Credits" door... it makes me feel like there's more I should be doing but I'm not.

Brute Wars 2

Play Brute Wars 2

May. 25, 2010

Rating: 5

To those wondering about the white egg: 2 white eggs mixed with any one berry will make a random blue egg. Additional white eggs can be obtained by dismissing a recruit between level 10 and 20 (not exactly sure on upper limit, but 22 at most) but they're not very common.

Robot Wants Puppy

Play Robot Wants Puppy

May. 15, 2010

Rating: -5

I can't tell if this is a good game because of the ridiculous lag during EVERY collision. Nothing else is running on my comp and I don't lag on any other games on Kong (except for super graphics-intensive ones)

Robot Wants Kitty

Play Robot Wants Kitty

Mar. 10, 2010

Rating: 0

So why is everyone bragging about their 20minute+ times? I just got 16:32 on my first try and I thought I was doing bad O.o

Craqua

Play Craqua

Mar. 05, 2010

Rating: 0

Levels are too long, very easy to max weapon, and a bit boring after that. The music doesn't suit the rapid game style. Could go with boss fights after every level instead of every other (epic boss fights are what sell top down shooters) and make the Mr. Nothing boss fight a little less impossible. When he's right next to you the whole time launching 3 homings every 2 seconds and you can't change the angle of your fire it gets pretty tricky

Wake the Royalty

Play Wake the Royalty

Mar. 05, 2010

Rating: 0

@Jigokuro You see the "New game" button? That will start a new game. A screen even pops up warning that "Your current progress will be erased", the "Select level" button, on the other hand, will not erase your data.

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