A suggestion: Remove the level cap (or set it to total SP/2 + 1) and when playing survival for score submittal, allow the user to allocate 28 SP as they want, thus allowing for more strategies without having to play through the whole game, and satisfying those (like myself) who would like to max out all skills. Also, if this feature is added, I'd love a survival without a level cap as well with no score submittal. + if you agree :)
Guide for hardest stamps, numbered left to right, up and down. 10. This one's mostly luck. Try to kill off both their melees and both of yours at the same time, then equip your back char with your best gun and hopefully you'll both approach 0 at the same time. If not, use the flames you made to help you die faster. This WILL count as a loss, so DO NOT try it on hard unless you've already beat Steve. 12. This one is tricky. Give your back char pyromaniac, super bouncer, and throwing arm, and dirty slob, healing factor, and your choice of karate kid or the one that heals 2 per melee for the front 2. DO NOT equip the front 2 chars with melee weapons. Have molotovs on your back char and just keep using them. Give your middle char has garbage bags to heal your 2 chars, and use it before the melee chars reach your front guy with a bit of patience it's not hard to get though. + if this helped ;)
Throwing arm+super bouncer+pyromaniac+Dinner plate makes the game almost too easy. You can destroy their characters while saving up cash for your powerful melee char....
@adamtw You probably aren't killing the large Vessel. When it breaks apart into tiny grunts if you get too close as a defense mechanism. Killing the grunts doesn't give your credit for killing the vessel.
It wasn't a horrible game, but definately not what I was expecting. After the first couple of levels I was thinking it would be a ridiculously challenging puzzle game, but it turns out the developer was too lazy for that and just made it hard by making the gamer make 5000 perfect jumps (anyone remember the blue level with spikes or the last one?)
2 things with this game that need to be fixed: 1. clicking on a block while another block is moving causes control to remain on the moving block. 2. There are only 2 colors for teleporters so it's nearly impossible to clear the higher levels without large amounts of trial and error.
What would be amazing would be if the order you created the things in somehow affected the eventual fate of the planet. I understand this would be a LOT more work for a developer, but it'd be cool if you could make a world inhabited by werewolves or the likes.
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:D
So many infuriating attempts that ended on floor 70-ish with the "4 jumpers and breakaway panels" or "3 runners in cages" floors
To those wondering about the white egg: 2 white eggs mixed with any one berry will make a random blue egg. Additional white eggs can be obtained by dismissing a recruit between level 10 and 20 (not exactly sure on upper limit, but 22 at most) but they're not very common.
I can't tell if this is a good game because of the ridiculous lag during EVERY collision. Nothing else is running on my comp and I don't lag on any other games on Kong (except for super graphics-intensive ones)
Levels are too long, very easy to max weapon, and a bit boring after that. The music doesn't suit the rapid game style. Could go with boss fights after every level instead of every other (epic boss fights are what sell top down shooters) and make the Mr. Nothing boss fight a little less impossible. When he's right next to you the whole time launching 3 homings every 2 seconds and you can't change the angle of your fire it gets pretty tricky
@Jigokuro You see the "New game" button? That will start a new game. A screen even pops up warning that "Your current progress will be erased", the "Select level" button, on the other hand, will not erase your data.