Early game not enough money. late game too much money.
Suggestion 1: include a new module that changes one module ship slot into two or more slots. This should solve the problem of too much money. This will also allow players to vary their ship designs a lot more.
Suggestion 2: Change the later levels of the Rifle guns to shoot spreadshots that damages whatever unit the bullet hits. Rifle guns are useless late game compared to the other 2 weapons. Moreover, it's actually just a lousier laser because the bullets take too long to reach its target, and the bullets disappear if the target dies before the bullet reaches it. This change will buff its damage and make it more varied.
since clocking on the "battle other players" globe, i've been stuck on the loading screen for quite some time. 20 ships loaded per time, and seeing that it's now at 16k and still counting, this would take forever. i suggest making it optional for the full database of all player ships to load. either that, or make it possible to cancel load and allow me to go back to the game