necklaces and rings keep returning mostly +0 after the forge. sometimes, it looks like prot +0, prot ignore+0, atk +0 etc. Same thing happens to other items but way, way less often. Looks like a bug to me
This needs a tutorial or an intro level. When I feel like puzzling things out I go to the puzzle section on Kong, not TD.
Also, nice graphics, very cute :D
Very nice combination of FPS and TD. Good solid work as far as i've seen (tutorial and 1st mission).
My only problem with this game is the fact that i don't like FPS at all and since you get 4x damage bonus only in FPS mode, the game is impossible to without going into it. Thus, i wouldn't position it as a TD, since it's more of an FPS with elements of TD strategy.
Nice concept, i loved the idea of enemy towers. Great graphics. Simple but what there is is executed well. Lacks a lot of things we are used to in TD games: permanent upgrades, skill trees etc. well, there's enough comments about that.
nice game. I have 3 problems with it so far. Mainly with the challenge mode but the last one applies to quest mode as well:
- forming combinations with either greenish-grey, greyish green or green jumping foes is a tad difficult. And tiring on the eyes. This type of game has to be color-coded better than it is now. Also animation when the combination engages is seriously obscuring the foes that are still there. either the animation should be changed or we should have the option to switch it off. And lastly, on some maps the monster route runs too close to the screen edges and is partially obscured by the fruit and energy bar. not so much a problem in quest mode, more so in challenge. Still, even in quest mode it's creating some discomfort
The problem with the game not loading has stoppe for me but i can't save any more. ost one file yesterday. Thought - ok, that was because of the bugfix. Played again yesteday. Now no savefile again. What's wrong?
great puzzle game. i loved two things most of all: the fact that the game isn't timed and the fact that most levels have more than 1 way to solve them but still none of those are eitehr obvious or simple. That was a perfect game for me. Thanks for sharing!
good game if not exactly an original concept. Also great graphics.
What i didn't like is that too much depended on just the right timing in several levels even though the game's supposed to be a physics puzzle. Still, most puzzles are too easy if you take out the time element so i guess that's why you brought it in.
Good idea to combine a logic game with a plot. Good graphics.
Slow animated inserts between actual games as well as the facebook button are irritating.
Generic, simple and slow. Still, a good start if this is one of your first games. 3/5 because the game didn't freeze up or bug out on me but is not yet actually enjoyable. Check out other games of this type to see what option could make yours more interesting.
Really really great graphics but with an unbalanced gameplay and not enough info for the player to make good decisions on tower placement (range etc) Also, not really intuitive. (spearthrowers don't have a ranged attack? O.o)
Ans yes, you should have someone look over the texts. Spelling and grammar errors are distracting.
Nice concept but execution not quite stellar. Aside from the nonexistant rpg issue, needs tower ranges when you buy towers, enemy stats, even if you have to buy them with the oracle spell. Maybe an enemy encyclopedy you can consult, even if you still have to use oracle when you want to know what kind is coming next.
Very nice idea with the spells and functional towers.
The game would not feel as repetitive as it does now if you install some sort of upgrade system where the player can buy better tower stats or something similar.
Also, hotkeys would make playability better.
Thanks for your compliment! It helps us developers a lot if people like and share the game (more than most players might think).