Well I just love it. Its a simple concept, and the slow ramp up in difficulty is pleasant and devoid of frustration. The only thing I'd have to say I didn't like about it would be the controls, with the guy occasionally stopping dead in his tracks when switching between directions. But good game otherwise :D
Sometimes the pause button doesn't pause the game. The field is blurred but it continues, then when I unpause it says I lost and shows me the menu. Other than that, fun little game :)
ok, so i can appreciate the artwork and the gameplay was actually interesting, in that it wasnt simply "shoot the guy in the head" but "shoot the guy in the occipital. The problem i have lies in the story... namely that play is contingent upon reading the cutscenes "carefully at least once." I know this had the "M" on it and i know it was for the purpose of vilifying the targets, but some of the crimes were nauseating at best... I really could have done without and i feel rather dirty having completed the game :/
Edmund! Edmund, Edmund, Edmund. First Tri-Achnid, now this?! i think i'm in love with you :) will you feed my "harmless" boy crush and make sequels to both? pretty please? *bats his eyelashes*
seemingly contradictory statement to follow: I like the simplicity of the graphics, but i think the fundamentals of the game could or should have been more complex. One clue/item of interest per scene is too little to be of challenge, in my opinion... I do appreciate, though, the inclusion of a mute button and that little puzzle at the end! nicely done :)
Haha!!