There are some nice things in this game but lately Devs have become way too greedy.
1:making crafting materials harder to get then a little later introducing a new pack to get them where you pay real cash
2. Putting SP cards in real cash packs as well when they used to be gained through work and skill
3. creating an event for the sole purpose of making people spend HC on refills, no skill involved, spend more and you'll win.
In a way not being able to reset one character hurts re-playability because you have to either reset everything or give up on using a character a certain way.
Oh right Garin, if that works on the sparks as well then it's fine!
BTW great premium content, it gives a little extra, but it's definitely not game-breaking, and it's priced fairly.
You sir are the Louis C.K. of gaming!
I picked start your adventure hoping to avoid a tutorial that treats me like a moron, but it didn't work, i still had forced moves even after the first fight...
The morale system definitely needs adjustment, a lot of cards cost as much morale once energy is depleted as they do damage and so even if your guys beat most of the other ones, if you don't KO the enemy you oftentimes end up losing the battle, even when you're obviously winning it.
The game gets SO much harder at the 10th mission. I did all the others, 3 stars, no problem but there comes mission 10 and the first wave destroys my towers no matter how and what I place
There are ways to retrieve enhancements from equipment.