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Game comments and reviews
Apr. 11, 2017
Around level 24, it's basically just 3D Loops of Zen (but less tedious). Cool game though.
Jan. 21, 2017
The levels in this game do a masterful job of trolling the player. Every time you go straight for the obvious path only to get stuck... heinous!
Nov. 13, 2016
"What's the name of the game in this screenshot?" -> "Click here to play this game" :/
Developer Reply
Yes, that was my intention exactly. But people still say that the game is too difficult :(
Suggestion: When asking a question to identify a game, you shouldn't use a screenshot that shows its name... (or at least blur it out)
May. 14, 2016
MP suggestions: keep user stats on server side, count disconnects (as a loss or separate stat); add a Forfeit button; add a timer.
Thank you! Severside keep is implemented, right now I updated the game so that it will update the Kong leaderboards according to them (but will add more params to the server storage). And going to add MP timer soon.
Thought this was a joke at first, but it's surprisingly fun. For multiplayer, I'd suggest a way to know if your opponent is still around or has disconnected. (Also chat.)
working to add it
Apr. 17, 2016
Not sure what everyone is gushing about. It's an OK story and not much of a game. Regarding story, the "eating dinner" seemed out of place. It's mentioned every night, but with no descriptive words to illustrate. An adventurer who spends all day hunting beasts or getting paid doing tough jobs for other people should be going to feast with drinks at the town pub, or since he is a loner, at least slaughter some boar or quail and roast it over the fire (which is already there!). But nope, he just "has a meal" or "eats dinner." Boring. Regarding the game: the arrow/WASD controls seemed unnecessary since movement isn't really part of the gameplay. I would have liked to play with just mouse. Hotspots to start dialogue and start/end the day would have been preferred. Has promise, but I failed to see the point; 2/5.
Jan. 24, 2016
Really great music, fantastic art, and a unique story line. The card mechanic is easy to learn, but fun and addictive. I like that there's more to drawing cards than simply RNG. One thing that's not clear is whether there is a save function. Also it seems the graphics don't scale down well to Kongregate's small window size; zooming in makes the cards look much better. I would love to see a longer version. 5/5 and favourited. Nice job!
I am considering adding mouse roll in effect, maybe that will help, thank you!
Sep. 27, 2015
The thing that annoys me about all Cube Escape games is that the ceiling perspective doesn't match the side of the room that you are facing. It really ruins the effect.
Aug. 02, 2015
Nice story and atmosphere, but I felt the low pixel resolution took away from the potential beauty of the game. Also the main character walks a bit too slow and seems a little too calm for the situation. 4/5
Aug. 10, 2014
A totally unnecessary take on the nonogram puzzle. Gold, XP, and abilities? Why?
Jul. 20, 2014
Needs symbols. 5/5
May. 04, 2014
Fun, short game. I love the unique, collectable marbles and the fact that it's actually possible to *lose* marbles you've collected before, which fits the name of the game nicely.
Just as good as the desktop version, although the levels are identical. Not sure if it's just me, but the API doesn't seem to submit as I haven't been awarded either badge despite beating the game.
Surprisingly fun for such a simple game.
Jan. 25, 2013
1/5. Worst Dream World clone that I've ever played since Dream World.
Jan. 21, 2013
Ah yes. All security panels should give you unlimited attempts to break their codes with simple trial and error.
Dec. 29, 2012
Very relaxing music. It's much calmer and controlled than the Icy Gifts game. I like that.
Sep. 20, 2012
TIL it takes just one man to control a whole city.
Fuuu, game not saved - Chrome/Win7 :(
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