Yeah, even though I've only completed one hero campaign, I'd definitely say that I like this one better than the other two. I miss the good ol' wall of arrows, but in my opinion, it's better without it. 5/5.
Wow, phoenix strike is awesome. Fights go a lot quicker, now that I can just do an all out assault, then, when their counterstrike comes, just call in the phoenix, and it almost completely eradicates them, and then I can rebuild my army and go at it again :D (once it's recharged, of course)
Yeah, my strategy now is wait 'til they arrive at my castle, then send in whatever I can to push them back, then retreat, leaving Taurus's to gaurd my escape, build an army, get about 3/4 the way to the castle, then progressively send troops back to the castle until I do a full-out retreat, then, again, have taurus's gaurd my escape. All the while only doing damage in incrememnts (about a titan card slot) then retreating, to not cause a counterstrike to ensue. If I do trigger one, the same strategy works pretty well. Just retreat, but keep the taurus's there, then just keep sending taurus's alone (with meteor backup) until the strike is to my castle (by then, it's pretty much wiped out) then just send the army to pick off survivors. Hasn't failed me yet. So...hope this helps someone? =P
Phew, got it!
Well, the best thing to do to prevent counterassaults is attack strategically, instead of barbarically. I got their castle all the way down to a quarter health without a single counterassault. *the final quarter I just let out all the stops, with hercules strength on. They had a counterassault...but it didn't even make it past the threshold. :D*
Yeah, to agree with macattack, I don't like how, even if you're not owning them, they throw out around a hundred or more superstrong units, just out of thin air.
If you can update it into the game, either allow us to have reserve troops such as that, or only allow the AI to throw out only enough troops to make it an equal fight. (Example, you're hero-less, and you have 50 average units (such as the starting ones, or the ones recieved close after) and 10 good ones. (such as yetis), and the AI has only a small trickle of 5 average. Instead of them suddenly launching a couple dozen yeti's and horsemen at you, just 55 average (to make it 60) and 10 good (to make it, well, 10)). So, only allow the reserve to be equal to the amount of enemy troops on the field, and, if you can, make it so they can only be deployed in a critical situation. (such as, you're outnumbered 3 to 1 and they're at your doorstep)
The occult rune has the basis of the 'Guillotine Blade' (flame attack) of the Far East, which is that the more defense an enemy has, the more damage you'll do (as a hint to those of you who are having trouble with the shoguns, just remove your armor before a battle, guillotine blade will do 0 damage)
Great game, and as has been said a great many times, reminds me of CoD. It has great potential, but you make want to consider upgrading it to a 2 player version (2 people on same computer) and/or an online, if you can do that. Also, for when zombies maul you, perhaps the ability to use a knife would be good. Also, if it is multiplayer, make the map bigger/expandable, because with just two people who know what to do (and with good guns) you can control both parts of the building, and if it's to be a 4-p online (which I guess it will) Then it'll be far too easy. Of course, this is only if you feel you should upgrade the game.
The ninjas are soooooooooo hard....its like, once you kill ONE, they all start guillotine blade-ing you. it would REALLY help if they couldn't hit you once you got away. I mean, across the map, and guillotine blade hits me? Them ninjas'r using hacks I tell ya.