Great game, 5/5, i like the red herring, (red herring labs, makes a good calling card), graphics were amazing. Very puzzling (took 9 hours to figure out symbols...then realized there was a walkthrough T.T)
try this hehehe...
http://www.thegamehomepage.com/play/scriball/Gots-free-time/jgqaaaapqp~1papbqb~2bacadaeafagahaiajakalamanaoaabbbcbdbebfbgbhbibjbkblbmbnbobacbcccdcecfcgchcicjckclcmcncocpcqcadbdcdddedfdgdhdidjdkdldmdndodpdqdaebecedeeefegeheiejekelemeneoepeqeafbfcfdfefffgfhfifjfkflfmfnfofpfqfagbgcgdgegfggghgigkglgmgngogpgqgahbhchdhehfhghhhihjhkhlhmhnhohphqhaibicidieifigihiiijikiliminioipiqiajbjcjdjejfjgjhjijjjkjljmjnjojpjqjakbkckdkekfkgkhkikjkkklkmknkokpkqkalblcldlelflglhliljlklllmlnlolplqlambmcmdmemfmgmhmimjmkmlmmmnmompmqmanbncndnenfngnhninjnknlnmnnnonpnqnaobocodoeofogohoiojokolomonooopoqobpcpdpepfpgphpipjpkplpmpnpoppp/
Zack5777 figured out the code :) semicolons seperate objects. The first letter is the type of object: (Manipulator-m, glyph_of_Binding-b, Glyph_of_transmutation-t, Glyph_of_Calcination-c, Glyph_of_Duplication-d, Glyph_of_Projection-p) The first set of numbers are coordinates (from top right first is left to right, second is top to bottom, sits to the grid) On manipulators, the third number is degrees turned clockwise(0,90,180,270) the fourth number is number of times it is extended(1-3) The last bit are the commands (right-r, left-l, retract-d, expand-u, rotate_held_object_clockwise-1, rotate_held_object_counter-clockwise-2, wait-w, repeat_after-j) I hope this is interesting if not helpful, put near top if gets too low!
I'm playing on windows 2000, with a connection of 56mbs, on a system 4 years old...I turn graphics on low and get rid of effects, works fine for me,
Don't want to hear lag complaints from people with better systems/connections if they have effects on/ high quality. I gave it 4/5.
I, Zack5777 figured out the code :) semicolons seperate objects.
The first letter is the type of object:
(Manipulator-m, glyph_of_Binding-b,
Glyph_of_transmutation-t,
Glyph_of_Calcination-c,
Glyph_of_Duplication-d, Glyph_of_Projection-p)
The first set of numbers are coordinates
(from top right first is left to right, second is top to bottom, sits to the grid)
On manipulators, the third number is degrees turned clockwise(0,90,180,270)
the fourth number is number of times it is extended(1-3)
The last bit are the commands
(right-r, left-l, retract-d, expand-u, rotate_held_object_clockwise-1, rotate_held_object_counter-clockwise-2, wait-w, repeat_after-j)
I hope this is interesting if not helpful, put near top if gets too low!