I tried. But Feudalism II is so much better. This is so unbalanced; I have to grind missions, click fifty times consecutivelyon the healer in the opponent's army to actually keep him targeted, and even then I have to deal with my army's puniness(despite the fact I bought 25 of the best warriors and 25 healers). This needs serios tweaking. Also I couldn't be a melee character as my army blocked my way cnstantly. They also get in the way when I retreat.
I program in java (I'm not super good) but I feel I have a decent programming knowledge. So grinding (as I see it) through those first few levels is extremely painful. The first two or three aren't code at all, so I want an option to skip them. Also, and I know this may be too much to ask, but (if you make one) for the sequel, can you make it so you have different approaches to the answers (i.e. myNumber+=100; instead of the annoyingly long version) Otherwise, this is a great game and I appreciate you making it.
Requiring all the workers to be in the meeting in order to progress is a real problem when they take a day or two to walk from the fridge/water thing and back...I constantly have only one or two absent while the other 8/9 are there just patiently letting their hunger and thirst increase :l
Writing is misspelled. This game seems so far a lot like Game Dev Story from Kairosoft, which is good, because that is my all-time favorite mobile game.
So...I got a sword at the beginning, it said equip it, it pointed to my flippin' armor instead of the sword, and because of the dumb tutorial tips everywhere blocking the inventory, I couldn't equip the sword ever, and I had to use all three of my health potions just to beat the last dude in the first dungeon, and never got to use the sword which is now gone. Nice game...
AI makes no sense, when I pick the magic card that makes the opponent pick the opposite card when they have a grass and a water monster and I have 2 water monsters out(they should pick grass, making them choose water) they choose water making them pick grass and effectively backfiring on myself. When the same combo is presented a turn later, minus the opposite card, the foe picks the grass card which kills me again. Please fix this hand hacking ability of the opponent, it is very annoying.
That's because girls are snuggly and cute while boys are rugged and chunky. :P