The shield puzzle in west tower is ridiculous. Even the walk through wasn't a help as the pair shown does not exist in my list, and everything rearranging themselves when I click wrong pair only makes it more frustrating. Was really enjoying it till I spent over half and hour straining my eyes trying to find that pair and still not seeing it. =(
why does the magnet, even at lvl 5, not seem to do anything? Isn't its job to bring the stuff closer to me, yet I have to try flying all over to grab things that won't budge a pixle.
You'd think that anyone who could build spacecraft with the ability to detect these artifacts on the planets and bots to go dig them up could equip them with explosive gas detectors so they don't keep getting destroyed looking for the blasted things...
Not a bad game. Something I noticed though is it is very easy to exploit the build weapon function. I was able to make a gun with 100 shot, 20 energy cost, rate 10 and 0 area for 5k; which is the same damage, and less energy + mare fire rate, than to "bit better" gun you have being sold for 20k. Unless you were wanting that to encourage people to design their own guns you may want to balance that out more.
OK, so why can they not walk past one of their own allies to get to a grid in their range, but they will walk several times their range to go around EVERYTHING to get to a grid that is in range and empty? I mean that's got to be at least a 10 grid move...
Someone mentioned you can just fly past the last boss and go straight to planet, Just found an easy way to get the speed kill bonus for it doing that. Just make sure you have you shell gaurdians max out, call out 6 of them, no need to lvl them, and head for planet. That's it, they will be firing so many rounds from inside of it, ALL of which will hit, it'll be dead in no time.