zay31's Comments

Game comments and reviews

Three Goblets

May. 24, 2020

3

It's kinda weird that I found the final Orb zone easier than the one before it.

Three Goblets

May. 24, 2020

2

the weakness debuff is just there to prompt you that you should change your strategy. as far as i can tell the game is deterministic, the optimal strategies in the game is based entirely around taking advantage of that

Basic Run TD

May. 09, 2020

3

As for suggestions, I would like a quick restart button. I'm often testing different setups and figuring out what makes for good synergies. It leads to me having to reset often, and going to the menu, then change map, then picking the map I'm working on, then going back into the game quickly becomes a drain. I think for towers, after upgrading, able to view the description of the upgraded tower after the fact. As far as I'm aware, there isn't a way to do this. Maybe allowing targeting to be set backwards with right mouse button, or a targeting menu that lets you move between targeting orders at whatever pace you like (for instance, picking strong, then going to 'first' without having to click through weak). I don't know what DPS buddy is for, a tooltip or something would be nice. There's more, but I've reached a character limit.

Basic Run TD

May. 09, 2020

0

Also, try not to let the ratings get you down. You do have something here, but Kongregate has a long history of attracting an audience of people who give unfair ratings consistently, and tend to not put much thinking into their ratings. The game does have potential, and I wouldn't let the ratings dictate that.

Basic Run TD

May. 09, 2020

3

I really like this game. As far as game design goes, it takes a lot of care that you don't really see nowadays anymore. Many meaningful upgrades that allow for many synergy combos, which leads to a game of strategy that, really, could have someone busy developing, theorizing, and min-maxing for days/weeks, so the replay value is there, and the game design is nice. Plus, the niche of appealing to people who enjoyed older TD games, which aren't really developed often as of late, gives you immediate appeal to an audience, it's actually why I clicked the game at all. All in all, I think it has a lot of potential, and it isn't a redundant game/project at all.

Maze Runner Idle

Mar. 27, 2020

0

I'm not sure if I got the steps for the bug down right, but, after ascending with the boss panel open, it won't close without refreshing the page.

Maze Runner Idle

Mar. 27, 2020

1

Being able to compare items that have 2 slots (rings/weapons) would be nice. The numbers can be misleading sometimes.

Fish Legend Fish

Mar. 15, 2020

4

Finished all collections. Game has very high potential.

Developer Reply

Glad to hear that, thanks for playing~

Yet another Merge Game

Mar. 11, 2020

1

I'm really liking the new update. The game feels like a fresh coat of paint. I finished everything there was to do prior to the update and I'm interested in doing it again now.

Yet another Merge Game

Mar. 05, 2020

1

I think I've reached the end of progression. I think it's a pretty cool concept and execution. Weak points are definitely UI and lack of warning when taking some actions.

Idle Fill Factory

Jun. 08, 2019

-3

friction in navigation*

Idle Fill Factory

Jun. 08, 2019

-1

A nice QOL change would be able to click anywhere in any window and go back to the main screen. Reduced navigation in friction will help a lot.

Jaded Journey

Jan. 26, 2019

1

Also, a glitch happened and I just got a virtually infinite amount of gold.

Jaded Journey

Jan. 26, 2019

2

The time for a enemy to come up after defeating one should be reduced or have a well balanced upgrade that would allow you to shorten it.

Idle Portal Guardian

Dec. 17, 2018

0

Good game. But a few things: The weak spot achievement is spelled "Week Spot" Sometimes its unclear how many aspect points you have Looking forward to playing this game some more.

Developer Reply

That "week spot" is hilarious :) I'll correct it on next update.

Coding Idle

Nov. 26, 2018

3

About your comment on autoclickers: It isn't a fun, innovative, or somehow valuable experience for a game to require clicking to the extent it does. It's actually something detrimental to health, seeing as the first couple years of idle/clicker games was all about clicking. If I'm a cheater for using autoclicker to potentially prevent any negative health effects on myself, then I guess I'm a cheater. It shouldn't be a negative thing that I have to be called a cheater if I'm trying to avoid a potential health issue.

Idle Machine Learning

Nov. 24, 2018

0

Can confirm level 9 is possible.

Idle God

Nov. 10, 2018

4

man i used to and still do love this series

Idle Fight

Oct. 27, 2018

1

Farlavor1980: I don't have your problem. So, it's either an inconsistent issue or it's something on your end.

Prestige Defence

Oct. 21, 2018

28

Is it just me or is the 6 speed worse than, say, 4 or 4.5? Enemies get through that would've get through on 4 speed.