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Zebediah49's Comments

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ORE MAN

Play ORE MAN

Jun. 06, 2010

Rating: 0

1. It'd have helped to have a loading screen. 2. @Controls: If you start one direction, instead of turning when you hit another direction, it finishes digging that direction, *then* turns. Unless you're firing, in which case fairly often you continue in the original direction (ex: left->fire->fire+down resulted in firing and going left for a half dozen squares).

Bango!

Play Bango!

May. 28, 2010

Rating: 110

I wish blocks didn't drop until you actually landed on them. Hitting a corner in a jump, then landing on the block as it disintegrates takes this game from being cool and fun to being frustrating.

Hello Worlds!

Play Hello Worlds!

May. 28, 2010

Rating: 0

I found the combo view basically useless. Within like two levels I just started doing mental composition instead. If you could play while composited, it'd kinda kill some of the point of the game though. All in all, I enjoyed it.

The Final Death Wish

Play The Final Death Wish

May. 27, 2010

Rating: 2

I just spent roughly 4 hours entirely beating this game on medium. And now I find out that because I tried seeing what a cheat did (since the game didn't warn me about it), I can't get the badge which is the reason why I beat the game the second time ANYWAY. So now if I want it, I need to beat the whole game AGAIN. Seriously, don't include a 'feature' that screws over your players.

Wallace & Gromit: Sprocket Rocket

Play Wallace & Gromit: Sprocket Rocket

May. 24, 2010

Rating: 0

If the 'aardman' that uploaded this happens to be the same 'Aardman' that origionally created Wallace and Gromit, then no, it's not taking anything at all. A good game, neat puzzle, though it was almost kinda annoying that in many situations it was easier to use a long,thin triangle with torque tool than just about anything else.

Manufactoria

Play Manufactoria

May. 21, 2010

Rating: 0

Not sure how I pulled this off, but an implement of bubble-sort for level 27 (rocket planes): ?lvl=27&code=p9:5f3;g12:4f0;c11:4f0;c10:4f0;c9:4f3;p14:6f7;c13:5f2;c14:5f3;b15:6f0;c13:7f3;q13:4f7;c15:7f2;c16:6f1;c16:5f1;c16:4f0;c15:4f0;c14:4f0;c16:7f1;c11:8f1;b8:5f2;r10:5f3;c9:6f3;c10:6f0;c9:8f3;c10:11f2;c11:11f2;c13:6f3;c11:7f1;q11:6f5;g12:6f1;c11:5f2;c12:5f2;c9:7f3;q9:11f3;r8:10f2;p9:10f7;b10:10f2;p11:10f5;r12:10f0;c11:9f1;p13:9f7;r13:10f2;c15:10f2;c16:9f1;c16:10f1;i13:8f1;c14:10f2;b14:9f1;c9:9f3;c14:7f2;r12:9f2;r14:8f0;c12:8f0;c16:8f1;

Manufactoria

Play Manufactoria

May. 20, 2010

Rating: 1

It took me roughly two rounds to fully understand how to use these things (IE how to make something approximating memory registers). After that, it was good fun :D

Earthquake

Play Earthquake

May. 17, 2010

Rating: 5

A bit of time before the level begins would be very helpful. Other than that, great concept. If you were to change the controls, I'd suggest instead of a drop and a switch button, have two drop buttons (one for each kind). Either that or mouse drops blocks up to the level the mouse is at (so you can quickly build a tower of whatever size).

Enough Plumbers

Play Enough Plumbers

May. 10, 2010

Rating: 1

The reverse direction kinda annoyed me (lvl 17). I dealt with it by remapping left to right, and right to left.

Spillville: Spill Baby Spill!

Play Spillville: Spill Baby Spill!

May. 03, 2010

Rating: 4

Problems: single point dieing -> reset. Drive along grid line -> double damage. Fluid propagates a little awkwardly (not too bad though). Suction upgrade after first wasn't noticeable: quantified upgrades are better (say from what to what). Most of this can be fixed with a faster update speed and much smaller tiles.

Walkinator

Play Walkinator

Apr. 03, 2010

Rating: 0

Oh, and you should make it multithreaded. This is especially good if the threads only share a little bit of genetic material, so as to conserve diversity.

Walkinator

Play Walkinator

Apr. 03, 2010

Rating: 0

A neat use of GA to get a decent result. Still though, given the results, I think you should up the stochasticity of it; it can get stuck for rather long periods of time.

Robot Wants Kitty

Play Robot Wants Kitty

Mar. 11, 2010

Rating: 0

it would have been rather nice to have a map. Other than that, a pretty good game.

Red Wave

Play Red Wave

Mar. 08, 2010

Rating: 1

oh, and 5. it's actually a decent simulation for demonstrating the Doppler effect.

Red Wave

Play Red Wave

Mar. 08, 2010

Rating: 1

1. technically it's a 'toy', not a 'game', as it has no goal. 2. it's a fine starting point for learning purposes anyway. 3. on quite a number of keyboards, not all combinations of 3 keys can be pressed at once. On mine, space-up-left and space-down-right are among them.. this is problematic. 4. bounds-check stuff. If it's supposed to go away, delete it when it leaves. If it's not, do something to push it back within the boundaries.

Bloons Super Monkey

Play Bloons Super Monkey

Feb. 26, 2010

Rating: 0

1st try, got all except last two missile upgrades which I forgot; 116517 pts :)

Weapon

Play Weapon

Dec. 27, 2009

Rating: 0

Why doesn't the sniper hide *behind* the heli, such that he can survive? I didn't see the point of any of the upgrades after I grabbed a primary weapon and full clips. Oh, and I never used more than like 4 clips on one weapon, because I'd be dead if it took any longer than that.

The Last Frontier

Play The Last Frontier

Nov. 22, 2009

Rating: 0

It was a decent game until the controls directly didn't work. I don't mean hard to use (they were a little)-- I mean "you go here" results in no action sometimes, 5 other people going there, sometimes, and him going there sometimes. This caused me to stop playing.

The Tickler

Play The Tickler

Oct. 01, 2009

Rating: 0

Hydraulic.

ISIS (challenge edition)

Play ISIS (challenge edition)

Sep. 15, 2009

Rating: -1

850something, followed by 897. I love these things.

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