1. It'd have helped to have a loading screen. 2. @Controls: If you start one direction, instead of turning when you hit another direction, it finishes digging that direction, *then* turns. Unless you're firing, in which case fairly often you continue in the original direction (ex: left->fire->fire+down resulted in firing and going left for a half dozen squares).
I wish blocks didn't drop until you actually landed on them. Hitting a corner in a jump, then landing on the block as it disintegrates takes this game from being cool and fun to being frustrating.
I found the combo view basically useless. Within like two levels I just started doing mental composition instead. If you could play while composited, it'd kinda kill some of the point of the game though.
All in all, I enjoyed it.
I just spent roughly 4 hours entirely beating this game on medium. And now I find out that because I tried seeing what a cheat did (since the game didn't warn me about it), I can't get the badge which is the reason why I beat the game the second time ANYWAY. So now if I want it, I need to beat the whole game AGAIN. Seriously, don't include a 'feature' that screws over your players.
If the 'aardman' that uploaded this happens to be the same 'Aardman' that origionally created Wallace and Gromit, then no, it's not taking anything at all. A good game, neat puzzle, though it was almost kinda annoying that in many situations it was easier to use a long,thin triangle with torque tool than just about anything else.
Not sure how I pulled this off, but an implement of bubble-sort for level 27 (rocket planes): ?lvl=27&code=p9:5f3;g12:4f0;c11:4f0;c10:4f0;c9:4f3;p14:6f7;c13:5f2;c14:5f3;b15:6f0;c13:7f3;q13:4f7;c15:7f2;c16:6f1;c16:5f1;c16:4f0;c15:4f0;c14:4f0;c16:7f1;c11:8f1;b8:5f2;r10:5f3;c9:6f3;c10:6f0;c9:8f3;c10:11f2;c11:11f2;c13:6f3;c11:7f1;q11:6f5;g12:6f1;c11:5f2;c12:5f2;c9:7f3;q9:11f3;r8:10f2;p9:10f7;b10:10f2;p11:10f5;r12:10f0;c11:9f1;p13:9f7;r13:10f2;c15:10f2;c16:9f1;c16:10f1;i13:8f1;c14:10f2;b14:9f1;c9:9f3;c14:7f2;r12:9f2;r14:8f0;c12:8f0;c16:8f1;
It took me roughly two rounds to fully understand how to use these things (IE how to make something approximating memory registers). After that, it was good fun :D
A bit of time before the level begins would be very helpful.
Other than that, great concept. If you were to change the controls, I'd suggest instead of a drop and a switch button, have two drop buttons (one for each kind). Either that or mouse drops blocks up to the level the mouse is at (so you can quickly build a tower of whatever size).
Problems: single point dieing -> reset. Drive along grid line -> double damage. Fluid propagates a little awkwardly (not too bad though). Suction upgrade after first wasn't noticeable: quantified upgrades are better (say from what to what).
Most of this can be fixed with a faster update speed and much smaller tiles.
Oh, and you should make it multithreaded. This is especially good if the threads only share a little bit of genetic material, so as to conserve diversity.
A neat use of GA to get a decent result.
Still though, given the results, I think you should up the stochasticity of it; it can get stuck for rather long periods of time.
1. technically it's a 'toy', not a 'game', as it has no goal. 2. it's a fine starting point for learning purposes anyway. 3. on quite a number of keyboards, not all combinations of 3 keys can be pressed at once. On mine, space-up-left and space-down-right are among them.. this is problematic. 4. bounds-check stuff. If it's supposed to go away, delete it when it leaves. If it's not, do something to push it back within the boundaries.
Why doesn't the sniper hide *behind* the heli, such that he can survive? I didn't see the point of any of the upgrades after I grabbed a primary weapon and full clips. Oh, and I never used more than like 4 clips on one weapon, because I'd be dead if it took any longer than that.
It was a decent game until the controls directly didn't work. I don't mean hard to use (they were a little)-- I mean "you go here" results in no action sometimes, 5 other people going there, sometimes, and him going there sometimes. This caused me to stop playing.