Day 4: I've been running from my foes for so long that my legs have become exhausted, and I move in fits and bursts. Even so, I know that I must not stop: my master taught me that honorable deaths are to be avoided for as long as possible.
"The quirky designs, the music, the dialogue, and the parallax effect all contribute to an excellent presentation... but it's all just to hide this game's true nature: a series of fetch quests and stripped-down puzzles. In the end, this game is no more than the sum of its parts. I give it a 3/5." --ChaoticBrain
You know, when the bosses have two moves and lots of health, and the fights start to take a while, it gets boring quite quickly...might want to add some variety in the sequel?
ApeKing: That's funny, I usually go from full to zero in maybe the whole level. Damage taking is barely an issue if you stay back and invest in a couple defensive abilities. Revive is awesome, by the way.
For those of you who have trouble with ceramic rushes (63 and 76, for example) I highly recommend stun rockets. It gives the rest of your defenses some breathing room.
While I realize that this may be impossible, I would love to see a flight feature in the big version. Not like a plane, more like a hang glider. Push button to extend wings, boost to accelerate mid-air.