The game setup is simple and easy to understand. However, the controls are a bit of a learning curve - I would use left click for both rotating and dragging. Having said that, to distinguish between the two you could setup a threshold distance the mouse must move after mouse down, before a rotation command changes to a dragging instead - just a suggestion (it will be more complicated for you, but simpler for the player).
Also when you complete a level, don't go back to the menu but just move to the next level.
Idea with threshold and one mouse button is great. I am just afraid it could be not enough space in big rooms to rotate elements. Anyway, I will experiment with it, thanks for reply!
Idea with threshold and one mouse button is great. I am just afraid it could be not enough space in big rooms to rotate elements. Anyway, I will experiment with it, thanks for reply!