Good game! It's long, and it allows for lots of deck customization. It could use a better explanation on the layout of the cards... I still don't know what half the stuff on them mean XD
Nice game, 5/5. BTW Necromancer Army FTW;)
Roman: AIIII! Niko... wanna go bowling?
NIKO: Ah... why not?
After a shitty game of bowling: Now I get to kill stuff again!
And that, my children, is how my teacher was murdered, and how I passed my finals ;)
@axemonk667 When Al Gore first unveiled the internet, many people said the same thing, but look where it is now! It doesn't need to make sense to be epic
Wow. That is undoubtedly one of the best storylines I have ever followed in a computer game. Fun, good upgrading system, and great story! An obvious 5/5
PART 2: Build up a row of about 8 flamethrowers in the front, covering with the sentinel. from here, just build up any combo of laser, flame, and pulse guns. I used 12 flamethrowers for the last round; I'd suggest 15, you'll need them. For the last wave, use a combination of sentinel and tractor beam laser. If your stuff is charging, don't forget to use the repulsor. WARNING; when you use it, you'll have to use it pretty much continuously to stop yourself being overwhelmed by excess hunters. Plus up if it helped! :D
Guide for 3 stars on lvl 5: Start with ten nail guns near the front(leave room for flamethrowers) and ten flare guns near back(leave room for laser guns). spend the next few lvls building 5 pulse guns(one to every two nail guns, build in between or slightly behind). After that, build 5 fuel guns in front of the flare guns. Keep building up pulse guns until you see the hunters coming next round. From now on, you'll be using the sentinel every round. keep it hovering above where the hunters pop up, and move it around.
This game is such a dissapointment coming from Rudy Sudarto. I loved Epic Wars. I spent hours beating them all(I wasn't very good)! You've lost many of the things that made Epic Wars so fun, ie: unit upgrades, easy unit control, good game mechanics and user interface, etc. I hope the next game is an improvement, and I'm looking forward to it.