Pink is only effective when you have 12 or less dice; otherwise, use red. Also, although green sounds good, it is much better to focus on something like yellow or red.
My suggestion? When calculating damage, the number should be the total of the dice, not just the highest one. This is because by the end of the game, there are bunches of ties because everyone is getting a 6.
Oh, second thing. I did Dungeon 2-2 for the second time, and I got to -12 enemies left. The first time I got to 0, but the second time it only finished once I killed the black orc thing.
Thing to note: if your stamina bar is recharging and you go to your upgrade menu, then the stamina will keep recharging but time won't progress. This needs to be removed to keep the game balanced. Otherwise, I think this is a really good game!
I should NOT have to select orange and yellow cards to finish the round. The orange cards especially take away too much time on hardcore mode, so it makes it hard to progress.
I love this game. I think it is really fun, and it is well made, unlike many other idles. It needs a little work though. If you only fixed one problem, I believe that it should be the fact that as your total upgrades get higher, they do less. This is why many people are talking about how they lose to the CPUs that have stats 100 lower than theirs. In league 1 and even 2, turn order is extremely important. If the person who goes first 9-darts, there is nothing the 2nd player can do. In my opinion, a way to fix this is by having stamina and nerves affect the other player too; then we would prevent them from 9-darting or getting constant 180's.
For some reason, my hero can cast spells like nature shot and ice shot without a bow or crossbow, but not flame shot. I'm guessing that this shouldn't be possible as ice shot is stronger than any of my other magic spells currently. My hero is just equipped with a staff, as a side note.
I think the number of times you need to roll to upgrade certain perks like "Unlucky," "Cursed," and "Do you feel lucky?" should be lowered. They force you to roll a lot of specific numbers, and it seems ridiculous to have to roll 6 1's 500 times to upgrade "Unlucky" to get it from level 1 to 2.
One of my suggestions would be that Ice Shard affects .5x Attack and .5x Magic Defense, not .5x Defense and .5x Magic Defense. I think this would be helpful because Fire is already only Magic Defense and Stone Bullets is only defense, so one of the two will always be better than Ice Shard.
I love the game! 5/5! I just wish the inventory was larger and each area had multiple types of elemental enemies. Buying the spells from the store lets you use free elemental spells, and that blasts you through the game.
mystery!