I think there is a serious problem with the way the game adds up heat.
If my gas station (lv. 5) generated 228k heat across 6 heat exchangers INTO 9-10 generators (lv. 35), there shouldn't BE 128k heat in each exchanger.
Upvote for patches.
After YEARS of busting my nuts, finally got the impossible. :3 Tips for anyone else - kill the razor queen ASAP, you need that upgraded weapon. If you're having trouble spawning one, start a small nest and get the glooples down to 14 left. Then just hang around for a few and something rare will show up (Either a queen, RQ, or an amalgam, though if you GET an amalgam - you can still spawn in an RQ too sometimes). :D
I have played all of the raze's. I have played online games for literally years in my spare time. Yet, despite THREE iterations of the game, there's still a ridiculous lag issue. Fix your bugs before you mass produce games - I honestly didn't think it needed to be said, but apparently the level of common sense among game creators has yet again decreased.
Okay, when f*c*ing hurricanes hit, usually bodies, debris, and water gets displaced over large, LARGE areas. IF A F*C*ING HURRICANE HITS ANYWHERE OTHER WHEN I'M AT FULL INFECTION, THERE IS NO F*C*ING REASON WHY THE COUNTRY(IES) SHOULD STILL BE CLEAN.
Would really appreciate a select all units option, so that my archers will actually group together and I don't have to keep manually repositioning them to hit the same targets as the ones literally a step to their left.
So I have something I really dislike about the spells in this game: I absolutely hate it, after I went all the way to round five and got my chaos spell and everything, that it gives me a USELESS spell that I almost ALWAYS run into. If that weren't bad enough, it erases my chaos spell - pretty much making things 75% more difficult. If you could take out redundant spells, or at least make them more avoidable, that would be pretty awesome.
This could definitely use a sequel. Kinda leaves us at a cliffhanger. 4/5 - ONLY because cars are way too easy to ricochet off of, leading to a very easy death very early on. Great game.
Wow - c'mon kiddies, voting down what I say because you disagree? The whole point of the comments section was to help the Dev's build better games based on the feedback from their audience. People say it lags, the dev's listen, then the lag gets fixed. If you keep downvoting people who say there's a problem with the game, then nothing gets fixed.
The grind to kill the final boss, along with the range bugs, and save system bugs really drags this game down. Because of that, what should have been a 5/5 game isn't. Fix those, and you have my 5/5 vote. Also would like to see a possible symmetry button for those of us neat and tidy peoples that like to have everything arranged perfectly, but that's extra. :3 Still a great game!
Great concept, great graphics, great design - horrible difficulty. I'm sorry, but when I send my 5 drones with a company of scouts and have cloaking active as soon as they leave the dock: I expect the enemy to be non the wiser. On top of that, even when they come uncloaked I expect the enemy to have a unit limit. If I've got scouts fighting across all fronts, slowing everything to a standstill, I don't expect the AI to suddenly have enough missile and hive frigs to ward off a push on two or three lanes lanes when the AI isn't even capable of holding a defensive line against my basic scouts. If those concerns can be mopped up - then 5/5, until then: 3/5.