And angelic determination should increase production based on mana spent not on spells, else we will just spam the cheaper one whenever we have enough mana for it.
i think of a thing that would be, in my view, a great improvement to this game: show the price and level on every item without having to select it and buy level on it when we are clicking on it.
and a turret - mini-fortress with 2x autocannons, 2x lasers and 1 quad, with around 1650 hp, enough to stand for 2 goliath attacks? can i dream of that? xD
well, it would take alot of space too - 3x3 like the bosses, and cost alot, like 600 energy and metal, but who won't love it?
appolo ship, a capital ship that have 6 lasers and a phalanx mounted, and when fighting other caps or bombarding structures, those lasers "unite" in a continuous and more damaging beam? :D
Nice game, could be even nicer if heroes were more faction-related. Like light having druid, dark having lich,, same goes for mage/warlock, paladin/dead knight, rogue/vampire, ranger/succubus, or other classes.
I finished lev 14 with a lev 14 commando, using AUG HBAR and beretta, ammo feed and tear gas.
It depends on what oponents you face to, if their assassin use melee and the tank use shotgun, you can take them both from range with no damage to self. The most trouble is caused by the medic, esp when he use a magnum type weapon and sometime by enemy commando with grenade launcher.
the thing i don't like on this game is that, either u use a warrior or a mage, the hero will always try to cast a spell first. and warriors sucks at magic, either fail or do poor damage.
what i think would improve it a bit would b if both attacks (magic and phisical) would b made at the same time, and the enemy will take damage from either or both attacks, depending on succes.
Graphics of attack would depend on the resoults to, when both attacks would be succesful it will show the one with the bigger damage.