wow.....my flamer caught fire, ran into my sarge, who ran into my gunner, until finally my whole force was consumed. Would've been funny if I wasn't on wave 112.......
Could you fix the lag? I've cleaned my computer, deleted history, no other tab is up and it still won't let me move my guys, build structures, or really anything else. This only happened since the snow was added, or at least until I started building cam nets.
Games a bit laggy now for some reason; every time I try to move a guy it just flashes those yellow arrows like I moved him there, so I can't move them nowhere. This seems to happen when I have more than one gunner in the field. Anyone else experiencing this?
wariscool: yeah. AT guns do that every time you deploy them; that's why I don't use them. None of mine ever killed a German in their entire career, and I used them quite a bit, but they did manage to single-handedly kill off my entire force
also also, if the next includes bazookas (or if you decide to improve this one) PLEASE make it to where they're not halfway retarded; I bought at least three and none of them fired, no matter what I did. All they did was stand there until the cannon I ordered them to fire apon killed the rest of the squad and they ran away, which brings me to my previous topic. NOTE: amidst all these seemingly bashing comments the game is still my favorite on kong, it just needs a few tweaks.
also, for future games, moral HAS to go. I know it's realistic and all, but it sucks when you build up a good defense, an officer gets injured, and 3/4 of your squad runs away (including the medic, so you can't heal him!) If you have to keep it, at least make it to where they're all 50 or something, or they only run away if one of your guys gets gibbed.
everybody keeps talking about mnb3 being mideival; I don't think this would be a good idea, unless the melee combat was improved drastically, because 1. it takes forever to kill a guy and 2. it's just 1 vs 1, no one else can jump in and help
would be useful if we got to position the structures how we wanted, so the trenches don't end up in a wierd angle and the sandbags don't just face forward
maybe the next installment could have customizable maps? and since it's based on colonial times, maybe some ships and stuff too, and some cavalry and artillery for the attackers
Epic game, 5/5 for sure. Love the combination of traps, garrisons, and structures, and the time setting itself makes it a more unique tower defense game than the rest.
speaking of arty when it takes away your tp when you counter the enemie's, why is it that it still comes? Also, it sometimes says that the next one they fire won't work and as it says it another round comes.....