It says "Every 50 sectors: cooldown reset for abilities", but that isn't actually true from my experience. It's actually every 100 starting at 50: So it happens on 50, 150, 250, etc. I kinda wish that were either fixed to do what it says or actually say what it does.
I love the game and I've been playing it for several days now, but suddenly this morning all my progress is gone. I checked other games and all my cookies and other games' progresses are still there. Not sure what happened but this is a tad annoying.
Fantastic game! Once I started it I could NOT put it down!
I liked the idea of having to use ships to unlock ships, though it'd be cool to have a ship or two more to add to the variety, or to just have a customizable ship that you can mix and match the other 3 ships' abilities and weapons. That would be cool.
Also, apparently I play too much Dark Souls because when I double-tap dodge to the left or right I always do it through missiles and it always gets me killed XD
Some kind of adjustable pop-up menu to display how many of a specific stone or gem you have would greatly help when you have a high combo and want to keep it going without having to see how many more of whatever you're grinding for you need.
I'd like the ability to be able to easily re-do the same action when crafting. Like when I have over 100 of a stone and only 10 of a gem, but because of a chance to not use gems when crafting I might be left with 90 of that same stone and 5 of the same gem after combining them. I'd like to be able to continuously do the same crafting action over again because of that.
I'd really like to be in more control of my characters, specifically who they attack. It'd be nice to have little buttons somewhere that change from random to weakest, strongest, or even to attack one that I select. Just some input ^^
As soon as you hit Mk6 weapons, the game is basically on auto-pilot. After you equip all your ships with the Mk6 weapons of your choice, turn on auto-level and auto-progress and you don't even need to do anything anymore. It would be nice if there was some kind of micro-managing that you could do to encourage more actual play-time, like minigames that reward you with patrol tokens or some other kind of currency that is more valuable than them.
Great game! The only thing I can complain about is that your ring auto-changes, so when I want to keep my ring giving me more gold and idle, I come back to having more health rather than gold.
I really like the idea of the TBS, it adds something to focus on while everything else is busy on auto-pilot. But I have a problem with the clicking mechanic. When you let go of the mouse is when the click goes through. I'd rather it function when you first click down. Just some input :P
Fantastic work! I've been waiting for this game for a while now! I loved the first game and I'm only about an hour into this one but it's already one of the best flash games I've ever played! Only thing I could ask for is the option to auto-sort your inventory at the bottom when you click on an equipped piece of gear. For example: If I click on my equipped butter knife then only weapons will show up in my inventory to display what my options are. Just food for thought.
Jesus these birds are annoying. Would be a whole lot better if either the starting bird density was much, MUCH less; or there were more upgrades to reduce the effect of hitting them or negate them entirely. For example, the ability to pick up more helmets or it recharges on it's own or something. Food for thought.
I kinda wish I could toggle what spells I had active so that instead of slowing enemies or healing myself I would just keep using my attack spells as soon as they were able to be used or vice versa; healing myself instead of going for a last-resort strike.
We haven't thought of a mute button because the game relies a lot on its soundtrack, but if the players request it, maybe we'll add one