repeatedly and rapidly using the "dodge" of gyrfing sword (and probably swords with the same block+rush dodge) causes a permanent stacking speed increase. sounds good to begin with but when im zipping around so fast that my guy doesnt stop unless he hits a wall or over a cliff it gets unplayable. especially with traps and wall less parts. other than that an awesome game.
there are some sort of bugs in the castle occupation battles. not worked it out properly yet but it seems to involve using one squad of priests (or clerics or whatever they were called in this game). essentially i can trick it into allowing me to use more than 3 units per turn. if i order the additional 2 after the fighting has started. does not work without priests tho, so probably a bug in their healing code or somewhere related to that.
And here i was hopeing for a game where you would play AS osama taking his revange one "the murderous americans". Still, not a bad game seeing as how fast it was made (unless made earlier to bring out as soon as the occasion came along)
Any one else noticed that the monsters are just able to turn in one direction. gives kind of odd results sometimes. turning 3/4 of a lap just to get around a corner.
Nice catch. It's been fixed in v1.1 :)