MUTE BUTTON. how can you all create games and forget about a simple MUTE button. it's very annoying, especially when you're music loop is only 20sec long.
mjeh... it's hard to tell what you should do next. there's no real logic. it's just a matter of finding the right spot to click. when you click something that should be clicked later, you don't get a clue or anything. makes it really hard and boring. too bad, because the drawings are super!
the goal of each level is to score a certain amount of points. that's too bad, because when you reach that number, there's no point to finishing the level. instead of a certain score, you should have a limited amount of clicks. or levels where you can not pop red blobs, for example.
something weird is going on with the upgrades. to squares are available. one square costs 25, the next costs 75. if i buy the first, the second still costs 75. but if i buy the second for 75, i get the first for free...
how can you think of this great idea but execute it so poorly? some suggestions: rhytmic moving enemies, bosses, make the beat go faster and slower throughout one level, make the player tap keys in a certain rhythm, ...
the cannon waits to reload until the last bullet has either hit or went off the screen. that's just stupid. and also, i was able to continue firing after I was dead.