Score suggestion:
1vs1 should give much less score than for instance 4vs4vs4vs4. Amount of players, player level, dmg inflicted should also count into the score matrix.
This would encourage bigger games and more risk as you get better score for defeating a high lvl opponent.
You need to randomize the teams, and not show who will be on which team in the party creation screen. People keep rejoining all the time to get on the same team as the high lvls, kind of stupid.
Something wrong with the % chances, played a game now where the Andromeda 97% trueshot missed for both me and my opponent twice in 4 shots, thats extremely unlikely so a bit suspicious about it.
Congratulations! You ranked 25 out of 24068 high scores!
And i didnt bother playing anymore, it didnt get harder after about lvl 20, could have played forever. Cool game though.
Not really, I had allready played to tier 13, and finished the rest of it netting all 3 badges in about 15 minutes as well.
Anyway, cool game, could have been harder though.
A very nice game !
Though, the first battle in zone 4 is totally insane, even though Ive farmed that paladin dude for a full set of equipment for my 3 chars, I dont even come close to beating him.
Anyway 5/5,
Very well made game, and funny dialogs and parodies.
Though, I had quite a few crashes playing it on Firefox (on Linux), but with the correct version. The browser just quit, so I saved very often. 5/5
@Terra: Its in the bottom right portion on the second map of Eastern Glens.
I killed Hades with the grenade launcher thingie. He went down in about 15 seconds.
To get it + full ammo, just keep lead piping all enemies that comes from the left side until you have it. The first boss spawn will just stand idle til you kill her anyway.
Fun game, good graphics, but it grows repetitive quite fast.
Got the hard badge, wasnt too bad except lvl 25 or so (after the reanimator room) which was extremely tough, used like 15 attempt to get the needed 100 kills there which I found a little too demanding.
For Thing Thing 5 (the end clearly builds up for that) Id like to suggest a life meter, a lvl indicator, a mini radar and a little better weapon handling system (maybe an option to autothrow away emptied weapons).
@Skell: i mean 20 minutes total spent for the entire game :), so it keeps summing up the time a player has spent.
20 is still very much, im pretty sure 15 would be plenty.
One opponent I played made me wait the full minute between each turn, so since I didnt have time to wait I was forced to forfeit.
Id like to suggest a maximum time for a player to spend, like in Magic Online, and I suggest 20 minutes.
Helene is a bit overpowered, I suggest setting her speed 8 attacks to 5 or 6.
Also a bit too much luck factor around the Hit/Miss thing, for instance missing on a 70+ energy attack is so devastating its not fun.
Other than that, its a nice mixture of challenge and fun, and I think youve made a promising card game.
Just played a few matches, but looking good.
One suggestion, make the Starting range Random, its kind of unfair that its allways close if you want to start with a ranged person.
Gah, the "Complete an entire game without letting a single tar touch your precious stream in Tarnation" badge is the most annoying Ive encountered, and its made me pissed since I let 1 !!!! through at the boss and lost it, so stupid.