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Zhyard's Comments

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BeerClicker

Play BeerClicker

Apr. 24, 2016

Rating: 0

Other than slight interface issues, the one problem I have with this game is that saving is buggered beyond belief.

Casino Clicker

Play Casino Clicker

Apr. 24, 2016

Rating: 2

The save function is still completely broken. It doesn't keep track on what upgrades you've bought so when you load you can re-buy everything and get ridiculous multipliers.

Dungeon Ticker

Play Dungeon Ticker

Apr. 23, 2016

Rating: 0

Hadn't gotten to the prestige mechanic yet. This is a bit better.

Dungeon Ticker

Play Dungeon Ticker

Apr. 23, 2016

Rating: 0

It's a really solid base for an idle game, but I feel it needs some additional game mechanic. With how bare bones it is, it isn't very rewarding. Some in-game instructions would also be nice. Put a (?) by every window which opens a pop-up with some basic info for example.

Mine Life Tycoon

Play Mine Life Tycoon

Mar. 03, 2016

Rating: -7

No one likes the arrow keys... Allow us to use WASD.

Coin Collector

Play Coin Collector

Mar. 03, 2016

Rating: -2

The shadows would be improved by putting them under the coins, making them larger and fainter the higher the jumper is.

Coin Collector

Play Coin Collector

Mar. 03, 2016

Rating: 0

The Block Line cost multiplier needs to be upped quite a bit since by the time it is maxed you can only jump about 2 m.

Coin Collector

Play Coin Collector

Mar. 03, 2016

Rating: -2

Give the hard blocks collision so they knock you back instead. Would be a much more satisfying feedback.

Coin Collector

Play Coin Collector

Mar. 03, 2016

Rating: 0

Balance issues aside: It would be more satisfying if coins were collected when the characters touched them and adding a longer delay for auto collecting. Introducing a very slight variable for each friends jump height would make it much more visually stimulating when they bounce around because they would slowly go more and more out of sync with each other; a unique slight jump delay would also work.

Coin Collector

Play Coin Collector

Mar. 03, 2016

Rating: -1

Nope! Even avoiding the red block the balance is still way off. From getting 8 coins for regular blocks, I hit a rare block of some kind and it gave me a trillion coins which allowed me to upgrade the coin value to 150 million just like that.

Coin Collector

Play Coin Collector

Mar. 03, 2016

Rating: 0

Sweet Jebus, the game balance is broken! The red block spawns way to often and starts with such a high multiplier that you just fly through all the upgrades. By day 4 I had maxed move, jump, double coin and block line. By day 11 I had maxed everything but coin value without resetting even once. I'll have to try a run where I purposely avoid the red block I think. Have to give you kudos for rather original game mechanics though.

SkillQuest

Play SkillQuest

Nov. 19, 2015

Rating: 0

"You find more tombs to practice your summoning skill." Did you mean 'tome' meaning large book rather than 'tomb' meaning a crypt?

Idle Vikings RPG

Play Idle Vikings RPG

Aug. 17, 2015

Rating: 1

Distracting some children with stories, so a little fella could escape, garnered me +300 XP in "Berwing". Loving the game so far, though.

Developer response from KingOg

Oops! Thanks! :)

Holyday City

Play Holyday City

May. 30, 2015

Rating: 6

The UI is really nice now. Thanks for the improvement.

Crave The Mineral

Play Crave The Mineral

Apr. 15, 2015

Rating: 17

It's a start. You should probably have developed it a bit further before publishing it. As things stand you hit a wall within just a few minutes where prices go up much faster than your income making it impossible to progress anywhere. Even disregarding that, there simply isn't all that much in the game yet. For your own good, I will now tell you something of a harsh truth so that you can hopefully go on to be more successful in the future: Even if you plan to update a game with more features, releasing it this early will get it a low rating from the early players, new players wont give it a shot because it's rated low, and the early players wont come back even when you update it because they already tried it and there was nothing to see.

Developer response from yuurikka

Hi! WOW I cannot believe how many plays we've gotten. Yes, this game is not complete; My partner and I wanted to scrap it but decided to post a half-assed game anyway hoping for about 100~ plays. We really didn't expect this much, but we really appreciate the amount of support some of the players have given us. We are very new developers, this is our first game, and for people like you that are giving supporting criticism we just wanted to say thank you.

(BETA) AdVenture Capitalist

Play (BETA) AdVenture Capitalist

Mar. 21, 2015

Rating: -2

Would be really nice to have a volume slider instead of just mute.

Idle Conquest

Play Idle Conquest

Oct. 28, 2014

Rating: 1

Overall good update. The multiplier overview is nice and lowering the cost multiplier will create a better pace which until now was rather sluggish. Extra point for so quickly for changing the buying multiple units to showing total cost even if it's more than you can afford. Can't help feeling that this game is missing something though. While it IS a rather good incremental, there is really no original mechanic to differentiate it from the swarm of others out there. It's good to hear that you are planning on overhauling the conquering mechanics which I hope will create some deeper gameplay.

Samsara Room

Play Samsara Room

Sep. 11, 2013

Rating: 0

Surprisingly straightforward for this genre. Nothing really wrong with it but I would have preferred at least some challenge.

Ninja Slash

Play Ninja Slash

Jun. 23, 2013

Rating: 5

Great game but the input for jumping needs to be reworked. If I click the jump key just before hitting the ground then fine, that means I want the character to jump. If I hit the jump key twice in a row, it was an accident and the character doesn't have to remember that second click. If the character can queue up an unlimited number of clicks and then keep on jumping, without my input, until he hits a wall; you have done something terribly wrong.

They Took Our Candy

Play They Took Our Candy

Oct. 24, 2012

Rating: 2

The forced movement to the right together with the player controlled horizontal speed being equal in both directions makes it so that, relative to the road, you move around 3 or 4 times faster to the right than you do to the left. If you added the speed of the ground to the left key it would correct this. OBS!!! Not saying you should patch this game it's just something I would recommend trying in future games. That being said, this game is terrific and probably the best game I've played on Kongregate in months. 5/5

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